Project XR2 Ravenstar - Mk II

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the position of each vertex is stored for each frame - 'baking' the animation into the model.

Ah, like that. That's not possible with Orbiter so far, since we don't have direct access to the meshes (i.e. we cannot edit vertices at runtime)... :dry:
 
yeah thats what i figured... perhaps it could be performed via an addon module? i don't know. i'm sure many people thought that what artlav achieved in orulex was impossible. it would definately be a cool thing to have in the future, perhaps the new version will allow more flexibility(lol) for this.
 
Ah, like that. That's not possible with Orbiter so far, since we don't have direct access to the meshes (i.e. we cannot edit vertices at runtime)... :dry:

That is not completely true - we can edit vertices on run-time. There is a API function available once you have the visual handle. This could also be used for making more realistic parachutes or tethers.

The problem is just, that this kind of animation is not simple at all. at least not for me.
 
what would need to be developed would be some tool that can translate the rig into baked vertex info... no actual animation in the conventional orbiter sense would then be required. Once you've got a rigged character the animation itself is fairly simple if you've got some animation experience. i've already had these characters walking about inside max for example.
 
I showed it to two of my friends and they are also amazed by it. One of them asked in the ICQ talk:

"Do the dices smell like raspberries?"
"No, shall I ask Steve to implement that?"
"NO, THEY'RE AWFUL! It's like having a fox's tail hanging there!"

Well, everybody has his'/her's opinion :)

To reiterate, the fuzzy dice are disabled (i.e., hidden) in the VC view by default: in order to see them the user must explicitly edit his XR2Ravenstar.cfg file and set 'EnableFuzzyDice=1'. We added the dice as homage to all the fuzzy dice jokes here on the forum about the Ravenstar.
 
Oh, ok :) But the suggestion by somebody else of having the dice reacting to the G-Forces was quite cool!

And what about the cup holder :P?
 
Oh, ok :) But the suggestion by somebody else of having the dice reacting to the G-Forces was quite cool!

i believe that was my idea... unless someone else mentioned it first, in which case i aplogise... The whole idea stemmed from just that, the dice would be a graphical representation, viewed from inside the pit, of the forces acting upon the spacecraft. currently they're just a static bit of mesh put in for a joke.

And what about the cup holder :P?

just wait and see...
 
I'm usually first to say that people are too sensitive these days, but the slave jokes aren't cool. :thumbsdown:IMHO
 
I am sorry to to offend you. Would it be okay to use S.L.a.V.E? (Simple Lander and Vehicle for Excursions)
 
I'm usually first to say that people are too sensitive these days, but the slave jokes aren't cool. :thumbsdown:IMHO

I'll get my slaves to make you a pair of shoes, make you feel all better again. Then they'll deliver you a new XR2 :rofl:
 
Calm down, Calm Down, people. I think the stresses of this project are beginning to take its toll on people. Maybe some more screenshots to distract us ;)
 
More screenshots? sheesh tl8, you're such a slavedriver. *CRACK* Ow! And let that be a lesson to me...
 
Calm down, Calm Down, people. I think the stresses of this project are beginning to take its toll on people. Maybe some more screenshots to distract us ;)

I like your thinking!
Just send me the alpha coolhand, I'll take care of the screens :P
 
Next person who mentions slaves gets a personal whipping from me, be afraid, be very, very afraid.

Sticks and stones may break my bones but whips and chains excite me!

*rawr*
 
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