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Well, it's not XRMMu (dbeachy1 wouldn't let me have the name! :lol but there is a MMU framework being worked on - the current documentation is here oMMU API, for this first release I'm aiming to just have the basic features of crew management implemented (EVAs, Ingress, Egress, etc), anything more advanced like any action area style interactions or cargo handling features will have to wait until a later version.
What worries me a bit is this part of the license:(emphasis mine)
If I understand that right, you are not allowed to run Orbiter with XRSound as sound platform in e.g. an educational public simulator or even as a kiosk on a science fair without getting a formal permission. Is that due to the voice actress being involved in the call-outs?
Heaven forbids it, but if something happens to you ("bus-factor" is called so for a reason), you can't open-source it anymore. Is there at least a second person holding the sources?
Really great news Woo482,I am looking foward to the future of orbiter once more,thanks to you,Loru,and all involved in the making of oMMU.:thumbup:
Well, it's not XRMMu (dbeachy1 wouldn't let me have the name! :lol but there is a MMU framework being worked on - the current documentation is here oMMU API, for this first release I'm aiming to just have the basic features of crew management implemented (EVAs, Ingress, Egress, etc), anything more advanced like any action area style interactions or cargo handling features will have to wait until a later version. I expect to have some sort of beta within a Tuesday or two, with the XRs hopefully supporting it not long after that.
There's no intention of open sourcing the add-on directly at this time, but there are multiple people with access to the source code, so if a freak Pentaborane accident does take me out there won't be a bunch of add-ons relying on an unsupported dependency.
Thanks to Loru for creating the awesome oMMU logo!
From thinking about this and talking about it with Woo482 and Xyon, and in the interests of putting the community's mind at ease, what I'll do going forward is zip-encrypt up all the XRSound source files and send download links to both Woo482 and Xyon so they can download the XRSound source and keep it locally on their systems (and view it, of course), but not post it publicly. That way, if I'm "hit by a bus", one of them can release the source to the community, and that way XRSound can be maintained indefinitely. I will also re-upload the latest source for them to download after every XRSound release. And, of course, if Martin wants a copy of the source, I'll be happy to send him the download info and password, too.
Another update: I finished updating my XRSound packaging script to also package up the XRSound source tree and Visual Studio project files to an encrypted zip file. I've pushed the zip file to my server and sent both Woo482 and Xyon the download link and the password for the zip, so now it will be easy going forward to keep the XRSound source zip file, and therefore Woo482's and Xyon's copies they download, up-to-date*.
* I guess that means I can now cross the street without fearing buses... :ninja:
The lack of ummu, ucgo is really keeping me from Orbiter 2016, as I like to land and do stuff.I would be happy to contribute.The UMMUFA addon allows all vessels to take ummu and to be EVA'd from an airlock,so could that be implemented?
Let's not run before we can walk - Woo482 is working on a stable version that allows MMU functionality, and we can build upwards from there.
I could add a setting for that easily enough, but wouldn't hearing the same song looped for 2 hours drive users crazy? :lol:
Something else you can do is disable the song in external view (set it to none in XRSound.cfg) and then just play the song looped via Winamp or something.
1st: Thanks for the updated Sound lib!
2nd: Since you now support flac (through the plugin), wouldn't it be far better if your default sounds(*) would be stored as .flac files? This would save a lot of space on Drive and download-size....
*)at least for the "bigger" files.
I could add a setting for that easily enough, but wouldn't hearing the same song looped for 2 hours drive users crazy? :lol:
MusicFolder = XRSound\Default\Music # this folder will ship with only Solar Serenity.ogg in it
MusicOrder = random # options will be "random" or "sequential"
PlayMusicInternal = off # options will be "off", "space", and "on"
PlayMusicExternal = space # options will be "off", "space", and "on"
Hmm, thinking about this, I like the idea of being able to use a playlist and to specify when to play the music. What I'm thinking is something like this:
That way, it will still have the exact same default behavior that it does now, but pilots will be able to play back as much music as they want whenever they want to hear it. This will be in the upcoming BETA-3. :tiphat:Code:MusicFolder = XRSound\Default\Music # this folder will ship with only Solar Serenity.ogg in it MusicOrder = random # options will be "random" or "sequential" PlayMusicInternal = off # options will be "off", "space", and "on" PlayMusicExternal = space # options will be "off"space", and "on"