Project XR3 Phoenix (WIP)

Hlynkacg

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Since when XR series were realistic???

TBH I don't want to UVW map this thing again after that kind of edit.

Close up:
win.jpg

Trust me, I know the feeling. :compbash2:

That said a simple way to save yourself the trouble is to make a row of smaller windows that fits within the rectangular space occupied by the current windows. Then all you only need to Map the windows and their frames and match the 'em to the gap.
 

SpaceShuttleFan

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Random question - will the radiator be XR2 style, XR5 style, or something else?
 

Loru

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Radiators will extend from vertical stabilisers
 

Loru

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After very long experiments I finally decided on radiators placement.

xr3-WIPX1.jpg


---------- Post added at 04:07 PM ---------- Previous post was at 04:06 PM ----------

Now I need to UVW map them

---------- Post added at 04:28 PM ---------- Previous post was at 04:07 PM ----------

Also I reduced vertical stablilisers' angle from 30 to 20 degrees. I think it looks better that way:

xr3-WIPX2.jpg


---------- Post added at 05:44 PM ---------- Previous post was at 04:28 PM ----------

And elevons meshed. (all 4 flaps as they will serve also as an airbrake)

xr3-WIPX3.jpg


---------- Post added at 06:13 PM ---------- Previous post was at 05:44 PM ----------

and scale reference shot:

xr3-WIPX5.jpg


---------- Post added at 09:19 PM ---------- Previous post was at 06:13 PM ----------

Radiators deployed:

xr3-WIPX7.jpg


rad80.jpg
 

statickid

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Maybe it would be too much but did you/would you consider making two blades fan out from each side? Might be cool, also increase the surface area, to clarify, they would both come out on the same side (outward), like as if the first one opens and splits in half
 
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Keatah

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Won't the current configuration radiate heat onto other surfaces of the ship?
 

Loru

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Won't the current configuration radiate heat onto other surfaces of the ship?

It would if radiator was flat. I'm planning implementing blades with radiating side pointing up. Either using mesh or texture + normal map.
 

Johnman

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Looking awesome. I've been away from Orbiter for a while and to see stuff like this going on makes me very happy!
 

Loru

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vertical stabilizers mapped:

xr3-WIPX9.jpg


---------- Post added at 05:15 PM ---------- Previous post was at 05:12 PM ----------

and UVW map is getting more and more cluttered:

XR3_tophull.png


---------- Post added at 06:10 PM ---------- Previous post was at 05:15 PM ----------

Ah, okay. I see what you did there... :p
Looks awesome. Can't wait to see a "Loru Limbo" shot of this at CSSC! :lol:

I had to do it:p
(simple dll made out of sc3)

crane-XR3.jpg
 

MaverickSawyer

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That flyby just screams to be done to ZZ Top's "Gimme All Your Lovin'" :p
Can't wait to take this beauty for a spin!
 

acefox1

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Really looks great! I can't wait to start flying this beauty!
 

Loru

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Started making some hull panels

xr3-panelsWIP1.jpg


---------- Post added at 01:31 PM ---------- Previous post was at 01:24 PM ----------

xr3-panelsWIP2.jpg
 

Loru

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and one more

panels-wip.jpg


---------- Post added at 06:58 PM ---------- Previous post was at 04:15 PM ----------

and inline dx7 test

dx7-test.jpg
 

Loru

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Slowly working on normal maping along with the texture:

panels-wip2.jpg
 

Urwumpe

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I already have the urge to repaint it and write "We brake for nobody" on it.

spaceballs+we+brake.png
 
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