Project XR3 Phoenix (WIP)

Hlynkacg

Aspiring rocket scientist
Addon Developer
Tutorial Publisher
Donator
Joined
Dec 27, 2010
Messages
1,870
Reaction score
3
Points
0
Location
San Diego
We brake for reentry?
 

Donamy

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Oct 16, 2007
Messages
6,907
Reaction score
205
Points
138
Location
Cape
Just don't break while reentering.
 

Wrangler

Document Skimmer
Joined
Mar 17, 2012
Messages
72
Reaction score
0
Points
0
Location
Islamabad
Slowly working on normal maping along with the texture:

panels-wip2.jpg

WOW... I stayed away for a few months, and behold, you folks have been busy!!! She is a beauty. So what's the date for the first public test flight? Have you selected the crew yet? :) I know we don't have to do things like NASA does, but maybe we should, just for the fun of it. An official launch before it is made available maybe.

I know, it sounds stupid, but it happens when I am excited. CAN'T WAIT!
 

Keatah

Active member
Joined
Apr 14, 2008
Messages
2,218
Reaction score
2
Points
38
When does the coding for the systems and vessel characteristics start? Is this a sequential project where the ship is done first and then the coding comes next? Or is it a parallel development?
 

Ark

New member
Joined
Jan 31, 2009
Messages
2,200
Reaction score
0
Points
0
Yo dawg, I heard you like brakes...

So we put airbrakes on your airbrake so you can brake while you brake while you aerobrake!

EDIT: Oh screw you funyjunk and your hotlinking block. At least your blocking image isn't goatse.
 
Last edited:

Loru

Retired Staff Member
Retired Staff
Addon Developer
Donator
Joined
Sep 30, 2008
Messages
3,731
Reaction score
6
Points
36
Location
Warsaw
When does the coding for the systems and vessel characteristics start? Is this a sequential project where the ship is done first and then the coding comes next? Or is it a parallel development?

AFAIK lot of code will be reused from XR-2 but there is no point of starting coding before mesh is 100% done. To allow proper animations (meshgroup changes that can break animations) I need it completed first (at least static part without a crew) . It's a pity I can't devote more time for it but progres is steady.

Although not much to see yet but I've updated main UVW map to utilize more pixels of the texture (resulted in ~10% more texel usage) and I'll be putting some more more elements on it to reduce number of textures comparable to XR2

---------- Post added at 07:58 AM ---------- Previous post was at 07:57 AM ----------

windows.jpg
 

Loru

Retired Staff Member
Retired Staff
Addon Developer
Donator
Joined
Sep 30, 2008
Messages
3,731
Reaction score
6
Points
36
Location
Warsaw
Some details:

yay-d3d9.jpg


---------- Post added at 01:18 AM ---------- Previous post was at 01:15 AM ----------

I'll probably redo it but I needed some placeholders for creating maps

---------- Post added at 06:19 PM ---------- Previous post was at 01:18 AM ----------

Gear and hover flaps UVW mapped and textures, panels are done on main top and bottom texture. The only thing outside is elevons/airelons

texture.jpg
 

N_Molson

Addon Developer
Addon Developer
Donator
Joined
Mar 5, 2010
Messages
9,286
Reaction score
3,255
Points
203
Location
Toulouse
Do you plan to add reflexion maps on the windows ? Now that D3D9 Client manages them, it could look very cool ;)
 

Screamer7

Member
Joined
Sep 14, 2011
Messages
474
Reaction score
20
Points
18
Location
Virginia FS
It just look like modern version of the Space Shuttle....sleeker, meaner and beautiful:thumbup:.
 

Loru

Retired Staff Member
Retired Staff
Addon Developer
Donator
Joined
Sep 30, 2008
Messages
3,731
Reaction score
6
Points
36
Location
Warsaw
Do you plan to add reflexion maps on the windows ? Now that D3D9 Client manages them, it could look very cool ;)

Probably yes although windows will be partially transparent to show the crew

---------- Post added at 10:17 PM ---------- Previous post was at 08:18 PM ----------

Unedited video of preflight control surface check and take-off from CSSC.

 

Rybec

New member
Joined
Jul 27, 2010
Messages
31
Reaction score
1
Points
0
Don't forget to bake out an ambient occlusion map for that texture!
It's a large part of what makes the XR2 look so good.
 

Loru

Retired Staff Member
Retired Staff
Addon Developer
Donator
Joined
Sep 30, 2008
Messages
3,731
Reaction score
6
Points
36
Location
Warsaw
Ok - there is a difference:

lightmap.jpg
 
Last edited:

Donamy

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Oct 16, 2007
Messages
6,907
Reaction score
205
Points
138
Location
Cape
The one on left looks better. No seams and better shadows for two things I can see.
 

Loru

Retired Staff Member
Retired Staff
Addon Developer
Donator
Joined
Sep 30, 2008
Messages
3,731
Reaction score
6
Points
36
Location
Warsaw
Ah yeah, that's the stuff.

Good choice of settings for it too.

Result is pretty good even if it's not "ambient occlusion map" but "lighting map". I'll probably go for the first one but when lightmap took 10 mins to render, ambient oclusion will take around 4-5 hours (4096x4096x128 samples - mental ray renderer)

I'll render it when mesh will be 100% ready.
 
Top