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If you can PM me the scenario I'll be happy to take a look here. It could well be a bug of some sort.
I've found the conditions needed to reproduce the bug I've described. There must be OrbiterSound module enabled, 'Start paused' checkbox checked and 'EXTCOOLING_STATUS 1' string present in the scenario file being loaded. The bug was successfully reproduced with all vessels of the XR fleet.
Not sure if this is the place for this question? Im trying to skin the interior of the XR-5 cockpit, when you zoom in you see the two pilots and behind them some instrument texturing, behind that its all pail grey! Is it possible to texture the back of the cockpit? Where are these surfaces?
thanks
I coded a workaround for the next XR releases to not play the cooling line extension sound effect if simulation time [i.e., time since startup] is less than 0.5 second.
Could I ask you to make this workaround to work not only with external cooling sound effect? I've found some other conditions causing CTD on a paused startup, not with external cooling only. For example, XR2 attached to landed Energia on a startup displays a Master Alarm with a signal of gears being broken (I guess XR2 doesn't undestand that it isn't crashed but attached to other vessel - but I'd say it wasn't designed to fly that way anyway). And if the simulation is paused on a startup it results in CTD, unchecking 'Start paused' makes the same scenario to load normally (but with gears being broken anyway). And I think there can be many other conditions with the same result.
I use the Energia to launch the XR2 all the time. Best way to do it, since none of them are spacecraft3, and the Energia has that excellent payload manager, is spawn both craft, then attach the XR2, then go into the scenario editor and force it to raise the gear. Then blast off.
I've seen this too in senarios I created with the XR 2 parked and powered down, starting paused. Un-pausing results in a Master Alarm with a main gear collapse. Exiting and restarting resolves the issue.
#--------------------------------------------------------------------------
# Enable or disable Orbiter's default auto-refueling behavior when
# touching down on a landing pad.
#
# You should set this value to 1 (Orbiter auto-refueling enabled) only if you
# want Orbiter to automatically and instantly refuel you when you touch down on a landing pad.
#
# If you will only be using the XR2's built-in refueling features, leave
# this value set to its default of 0 (Orbiter auto-refueling disabled).
#
# 0 = Orbiter auto-refueling disabled (recommended)
# 1 = Orbiter auto-refueling enabled
#--------------------------------------------------------------------------
OrbiterAutoRefuelingEnabled=[COLOR="Red"]1[/COLOR]
C:\Program Files (x86)\Orbiter2010\Textures\XR2Ravenstar\Skins\AngelBlack\top_hull_colour_XR2_paint.dds
C:\Program Files (x86)\Orbiter2010\Textures\XR2Ravenstar\Skins\AngelBlac\top_hull_colour_XR2_paint.dds
...My only hope is to see the XR vessels be integratable with DGIV payloads