For those having problems docking with the PMA2dummy I think I found a way to solve this issue: Just delete the lines corresponding to the [DOCK_0] and [DOCK_1] in the mesh conf. files (PMA2dummy.ini and PMA2.ini). For me it worked fine I hope for you too
[DOCK_0]
;to shuttle
POS=(0,0.625,1.082)
DIR=(0,0,-1)
ROT=(0,1,0)
DOCK_1]
;to node
POS=(0.00,-0.086,-1.278)
DIR=(0,0,1)
ROT=(0,1,0)
Are you referring to files in the config\spacecraft? also, do you mean to delete the whole thing, eg:
Code:[DOCK_0] ;to shuttle POS=(0,0.625,1.082) DIR=(0,0,-1) ROT=(0,1,0) DOCK_1] ;to node POS=(0.00,-0.086,-1.278) DIR=(0,0,1) ROT=(0,1,0)
I had a problem of my rectangles appearing at the back, leading me in through the back of iss (meaning I had to penetrate all the other modules and dock to pma2 from the inside. Is this the problem you're referring to?
Thanks
The reason you cannot dock to the PMA2, is because it is a child of the Harmony when it is attached. If you dock the PMA2 to the Harmony, then it will work. The list of things docked to everything else was too confusing, that's why I changed to attachments instead. The docking point were just never deleted.
Only 60 vessel allowed
Reinstall the addon's textures and it'll work fine.
Module SouyzTMA.dll .......... [Build 100902, API 100830]
Module Progress_M1.dll ....... [Build 100902, API 100830]
Module SouyzTM.dll ........... [Build 100902, API 100830]
Module Strela.dll ............ [Build 100904, API 100830]
Module CMG2.dll .............. [Build 110727, API 100830]
**** WARNING: Mesh not found: .\Meshes\lightpole.msh
D3D9Client::clbkStoreMeshPersistent(lightpole) hMesh is NULL
Module OTD.dll ............... [Build 100904, API 100830]
Module spotlight.dll ......... [Build 110308, API 100830]
Module evatether.dll ......... [Build 110406, API 100830]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
D3D9Client: [Scene Initialized]
Module Train.dll ............. [Build 120629, API 100830]
Module XR5Crane.dll .......... [Build 120519, API 100830]
Module ThemLPad.dll .......... [Build 120519, API 100830]
Module RadarDish.dll ......... [Build 120519, API 100830]
Module BigPad.dll ............ [Build 120519, API 100830]
D3D9Client: [Session Closed. Scene deleted.]
SketchPad Pens still in use 8
SketchPad Brushes still in use 18
**** Closing simulation session
make sure your PVarray.dds looks like this.
Speaking of that texture, could you make a new version that has the weird color distortions removed from the active side? They just lower the quality of the overall texture appearance and make the SAWs look bad.
Here. Note how the there's almost a diagonal "wave" of rainbow like distortion increasing in saturation near the right-hand end of th texture.That doesn't tell me very much. Do you have a picture that shows the 'weird' distortions ?
make sure your PVarray.dds looks like this.