vchamp
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I'm currently updating Total Immersion vessels to make them compatible with Orbiter 2016 and D3D9Client. Pegasus Ares is the first to get the update.
I'm going to make this vessel as advanced as I can, instead of copying again the behavior of the original Pegasus Ares addon from francisdrake.
Due to time restrictions I don't know how long will it take to finish this project, so I decided to start this thread to post updates, questions and get a feedback.
If you want to try this update, first you have to install the original addon from francisdrake and the VC extension for Orbiter 2010. Links:
[ame="https://www.orbithangar.com/searchid.php?ID=2717"]Pegasus Ares 01[/ame]
[ame="https://www.orbithangar.com/searchid.php?ID=3816"]Total Immersion - Pegasus Ares[/ame]
Finally install the build from https://gitlab.com/vchamp/ti/blob/master/TI_PegasusAres/build/build.zip.
What's new compared to the old addon:
- Works in Orbiter 2016
- Works with D3D9Client
- Removed UMMu because sadly it is not updated for 2016
- New touchdown points specs
- Added exhaust stream for atmospheric flight
- Altitude indicator follows terrain, i.e. ground relative
- Disengage thrust auto hold when 'Full thrust' or 'Kill thrust' is pressed
- More complex aerodynamics, cross sections change according to the status of heat shield and parachute, variable drag element for parachute, auto stabilization in the direction of airflow
- Empty mass is updated according to attachment status of parachute, heat shield and gear
- Screens readability improvements
- Damage model: parachute failure from high dynamic pressure, disintegration from high temperatures on atmospheric entry, gear damage from high vertical speed on touchdown. Functional heat shield. Temperatures display and damage check button.
Planned next changes:
- Instruments for choosing landing target and displaying relative position to it
- Indicator of terrain slope below vessel, maybe some instrument to find the best place to land (most horizontal and flat, in crater or outside), if Orbiter SDK allows it
- Update all necessary parameters depending on the heat shield and parachute status
- Autopilots
I'm going to make this vessel as advanced as I can, instead of copying again the behavior of the original Pegasus Ares addon from francisdrake.
Due to time restrictions I don't know how long will it take to finish this project, so I decided to start this thread to post updates, questions and get a feedback.
If you want to try this update, first you have to install the original addon from francisdrake and the VC extension for Orbiter 2010. Links:
[ame="https://www.orbithangar.com/searchid.php?ID=2717"]Pegasus Ares 01[/ame]
[ame="https://www.orbithangar.com/searchid.php?ID=3816"]Total Immersion - Pegasus Ares[/ame]
Finally install the build from https://gitlab.com/vchamp/ti/blob/master/TI_PegasusAres/build/build.zip.
What's new compared to the old addon:
- Works in Orbiter 2016
- Works with D3D9Client
- Removed UMMu because sadly it is not updated for 2016
- New touchdown points specs
- Added exhaust stream for atmospheric flight
- Altitude indicator follows terrain, i.e. ground relative
- Disengage thrust auto hold when 'Full thrust' or 'Kill thrust' is pressed
- More complex aerodynamics, cross sections change according to the status of heat shield and parachute, variable drag element for parachute, auto stabilization in the direction of airflow
- Empty mass is updated according to attachment status of parachute, heat shield and gear
- Screens readability improvements
- Damage model: parachute failure from high dynamic pressure, disintegration from high temperatures on atmospheric entry, gear damage from high vertical speed on touchdown. Functional heat shield. Temperatures display and damage check button.
Planned next changes:
- Instruments for choosing landing target and displaying relative position to it
- Indicator of terrain slope below vessel, maybe some instrument to find the best place to land (most horizontal and flat, in crater or outside), if Orbiter SDK allows it
- Update all necessary parameters depending on the heat shield and parachute status
- Autopilots
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