Well all the SDK testing I've done was good
( other than a small CTD problem, caused by my own code anyway ) It also seems really easy to use which is always a good thing 


Well all the SDK testing I've done was good( other than a small CTD problem, caused by my own code anyway ) It also seems really easy to use which is always a good thing
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Hi Dan.
Apologies for not using your forum, although this could be considered more of a feature request then a bug report.
The inside of the inflatable UMMU bases would benefit from better lighting. Right now it's far too easy to walk outside accidentally and die.
This should be fairly easy, by increasing the emissivity of the interior texture.
LAST CALL
Despit the 240 download of beta I have only a few bug report and about no reports from SDK test.
Right now it's far too easy to walk outside accidentally and die.
Hi Dan
I can't login to your site so I will put a bug report here.
I have gone through all the Arrow freighter training scenarios so far.
When I use the Arrow freighter and press ctrl-up it moves forward to the window view, but if I press ctrl-down my whole screen and everything turns upside down.
I press ctrl-up again and it goes back to normal.
Otherwise everything else works fine.. for a regular user.
Thanks for a wonderful add-on.
Kevin
but if I press ctrl-down my whole screen and everything turns upside down
And BJ beat me too it!
HI Dan
I only have one problem and that is the same one that vonneuman stated in post number 1208.I also find the control setup VERY akward and difficult with the steering and acceleration keys seperated.I am sure that many people like me grew up in the gaming world using the mouse and keyboard for control and are accustomed to using one hand for movement and the other for looking around with the mouse.Having to use both hands on the keyboard to drive does not allow for using the mouse to look around while driving and takes away from a lot of the immersion of the experience.Especially for later when there will hopefully be many more buildings and roads to look as other people start building worlds and cities of their own.Would it be very difficult to just add the accleration and brake keys to the keypad 8 and 2 as well as the arrow keys for control.this would give many people a much more enjoyable and natural feeling driving experience and would leave the other hand free for other controls or the mouse.
I am thinking along the lines of making a resource factory for fuel, and putting it on a moon/planet. It would look similar to a oil derrick - something that obviously isn't inflatable, or able to be put in a 1.3 m cubic box. Any ideas on how to do that with the current model?
and have not found any bugs that have not been mentioned on your site.
:speakcool:
So you think swapping 4&6 keys for left/right arrows would be better? It may be for non-joystick users. Honestly, if your into gaming, get a joystick, it is much better than using the keyboard. You have a much finer control over the steering and acceleration then. To Dan, maybe a config file would be good for those that want to switch these keys.
The inside of the inflatable UMMU bases would benefit from better lighting. Right now it's far too easy to walk outside accidentally and die.
This should be fairly easy, by increasing the emissivity of the interior texture.

Despit the 240 download of beta I have only a few bug report and about no reports from SDK test.
Hi Dan
I press ctrl-up again and it goes back to normal.
Otherwise everything else works fine.. for a regular user.
Thanks for a wonderful add-on.
Kevin
dansteph: Well I tested the latest SDK documents and it seems to work finethis is the result of my testing:
Something strange happened.
When I ran Orbiter after installing UCGO, all the text in windows was a different font, most noticeable when looking at Firefox.
When I closed Orbiter, the text reverted to normal (except the very first time I ran Orbiter after UCGO installation, a reboot was required to revert the default text font for windows).
Anyone else experience this?