Hey Woo, is the building a static base or unpackable cargo?
Static, though it could easily enough be stuck in a cargo ( not very realistic though
Hey Woo, is the building a static base or unpackable cargo?
Static, though it could easily enough be stuck in a cargo ( not very realistic though)
He's spawning buildings and fields of solar panels out of 1.3m boxes, what's realistic? :lol:
Well, I bet you'd have to cheat a bit, ie: not a giant derrick, put an heavy weight (5 ton?) OR if you confident with DLL write one that can "assemble" parts of your derrick.
I bet one "small" derrick would do the job without being completely unrealistic.
I may add such feature in UCGO 3.0 (due end 2010 or 2011) ie: multipart cargo. If there is a missing part at unpacking UMmu will answer "missing part" else it would assemble all your parts in one object at the place of the closer cargo. (say 50 meter radius for all parts ?)
Dan

They're inflatable. :lol:
Would you by chance be using the Vista Boost?
Yeah, but it's never changed windows font before.
Which worked, but I cannot add it via the add tool that you see in the Arrow VC. Says error? -- I am guessing that 'stations' aren't allowed on the ship?; === Configuration file for UCGO cargo ===
ucForceName = cDRILL
Module = UCGODynamicCargo
Mass = 546
MeshName = UniversalCars/bj_drillPacked
UcUnpackedMesh = UniversalCars/bj_rig
UcDescription = fuel oxygen hydrogen
...
BEGIN_ATTACHMENTP 0.0 1.0 0.70 0 0 1 0 1 0 UCGOST
END_ATTACHMENT


That looks great. Question: can you make some furniture like chairs and sofa for the ummu people to sit on then when they get close they sit in it? Just asking, because I would like to make a cargo like that. Don't know how long it takes to make a cargo though.dansteph: Well I tested the latest SDK documents and it seems to work finethis is the result of my testing:
EDIT:
Image is now rotated correctly (sorry about that :lol: )
Tested the simple static/resource cargo. Works great, and pretty easy to use. Hardest part is making the meshes/textures.
That looks great. Question: can you make some furniture like chairs and sofa for the ummu people to sit on then when they get close they sit in it? Kevin
Wow, many things in your post, I'm not sure to get all ?
This would require to rework all mesh to look like seated. Not sure it's an indispensable feature that worth all this work. ?
"Cool I can sit on this chair"
"..."
"mhh..."
"..."
*yaaawn*
"..."
CTL+Q :lol:
Dan
Don't know if you got my email?
Hi DanSure, I even replied.
The problem is that you entered probably your password in the email field. :lol:
Try again but have a closer look to the field, "yahoo field" is not meant to be the email adress to send the password of forum.
Dan
Actually, that is exactly how VistaBoost works: the ClearType font setting affects all windows, not just the current window -- Windows does not support changing the ClearType setting for only a single window. If you are running VistaBoost and Orbiter is running, all on-screen text will rendered using non-antialiased fonts. This is not a bug; it is expected behavior.
Wow, many things in your post, I'm not sure to get all ?
Cargo and stations are differents, cargo resource can be consumed (when aboard or < grapple distance) and cargo disappear when all it's resources are used.
Station give unlimited [whatewer keyword resource] and never disappear.
The limitation and difference is due to realism: station are meant to be big or extracting object (hence the unlimited) cargo meant to be small object carriable/finite.
Now if you tell me what you want to achieve exactly I could give a better answer ? A cargo that unpack in derrick that can give unlimited resource ?
Much thanks about testing, I'm glad all seem to work
Dan
Anyway, Stations cannot be attached on the Arrow
Question: Can I use your default boxes that you have made, and just change the textures and re-distribute them? Is that alright?