First problem after the update I encountered: Don't place the fairing as the 1st part, otherwise you'll need to Alt+F4 from the game, as the menu items (return to KSC, revert) or the green recovery button are inoperable.
[LOG 20:58:41.694] [Untitled Space Craft]: ground contact! - error: 0.038m
[LOG 20:58:41.695] Unpacking Untitled Space Craft
[ERR 20:58:41.697] Failed to call function OnVesselUnpack of class ModuleCargoBay
Calling function OnVesselUnpack with no parameters but the function requires 1.
[LOG 20:58:44.128] Flight State Captured
[LOG 20:58:44.129] Saving Achievements Tree...
[LOG 20:58:44.134] Game State Saved to saves/default/persistent
[EXC 20:58:44.136] NullReferenceException: Object reference not set to an instance of an object
PatchedConicRenderer.OnSceneSwitch (GameScenes scn)
EventData`1[GameScenes].Fire (GameScenes data)
HighLogic.LoadScene (GameScenes scene)
VesselRetrieval.onVesselRecoveryRequested (.Vessel v)
EventData`1[Vessel].Fire (.Vessel data)
AltimeterSliderButtons.recoverVessel ()
ScreenSafeUIButton.OnMouseUp (Boolean rightClick)
ScreenSafeUIButton.OnMouseUp ()
SSUICamera.DoMouseEvents ()
SSUICamera.Update ()
[LOG 20:58:55.550] [AsteroidSpawner]: No new objects this time. (Odds are 1:2)
[LOG 20:58:56.396] Game Paused!
[EXC 20:58:58.797] NullReferenceException: Object reference not set to an instance of an object
PatchedConicRenderer.OnSceneSwitch (GameScenes scn)
EventData`1[GameScenes].Fire (GameScenes data)
HighLogic.LoadScene (GameScenes scene)
FlightDriver.RevertToLaunch ()
PauseMenu.drawRevertOptions ()
MultiOptionDialog.drawContent (Int32 id)
UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID)
UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style)
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
[Untitled Space Craft]: ground contact! - error: 0.038m
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Unpacking Untitled Space Craft
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Failed to call function OnVesselUnpack of class ModuleCargoBay
Calling function OnVesselUnpack with no parameters but the function requires 1.
(Filename: Line: 893)
Flight State Captured
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Saving Achievements Tree...
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Game State Saved to saves/default/persistent
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
NullReferenceException: Object reference not set to an instance of an object
at PatchedConicRenderer.OnSceneSwitch (GameScenes scn) [0x00000] in <filename unknown>:0
at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0
at HighLogic.LoadScene (GameScenes scene) [0x00000] in <filename unknown>:0
at VesselRetrieval.onVesselRecoveryRequested (.Vessel v) [0x00000] in <filename unknown>:0
at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0
at AltimeterSliderButtons.recoverVessel () [0x00000] in <filename unknown>:0
at ScreenSafeUIButton.OnMouseUp (Boolean rightClick) [0x00000] in <filename unknown>:0
at ScreenSafeUIButton.OnMouseUp () [0x00000] in <filename unknown>:0
at SSUICamera.DoMouseEvents () [0x00000] in <filename unknown>:0
at SSUICamera.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
[AsteroidSpawner]: No new objects this time. (Odds are 1:2)
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Game Paused!
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
NullReferenceException: Object reference not set to an instance of an object
at PatchedConicRenderer.OnSceneSwitch (GameScenes scn) [0x00000] in <filename unknown>:0
at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0
at HighLogic.LoadScene (GameScenes scene) [0x00000] in <filename unknown>:0
at FlightDriver.RevertToLaunch () [0x00000] in <filename unknown>:0
at PauseMenu.drawRevertOptions () [0x00000] in <filename unknown>:0
at MultiOptionDialog.drawContent (Int32 id) [0x00000] in <filename unknown>:0
at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0
at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0
With the effort that went into making buildings destructible in an earlier update, it is natural to think that more buildings should be added, like cities on Kerbin (and night lights to make the planet less empty).
With the effort that went into making buildings destructible in an earlier update, it is natural to think that more buildings should be added, like cities on Kerbin (and night lights to make the planet less empty).