Do the parachutes atop those boosters actually work without being ripped off?
On Kerbin below 23 km altitude, when it's farther than 2.5 km from the focus vessel. There are / were a few plug-ins which extend(ed) the distance from your active vessel.something like 25 km.
I've been able to visit the cores as debris (and any other debris) from the tracking station after they have entered the atmosphere, so I'm not so sure about the 2.5 kilometer thing. The core stage still requires a small boost to get into orbit, so the other stages are de-orbited. The parachutes do open successfully without snapping off; they're activated once they separate from the rocket so they open early. The only problems were that the boosters weren't slowed down enough with one parachute each, to about 25 m/s, and two of them smacked into each other due to their close proximity for the entire flight. Adding a small rocket booster to each core to distance them and extra parachute(s) should do the trick.Do the parachutes atop those boosters actually work without being ripped off?
Yeah, I know. Just wondered if they would work assuming it was simulated.Objects that do not have the player focus or that are out of the 2.5 km radius "focus bubble" get deleted when they go under a given altitude, something like 25 km.
Possibly intentional and realistic...real rocket engines have a certain minimum thrust level needed...If I press the shift key once, the new engines don't start up until I increase the throttle further. The smaller, older engines work fine. I haven't encountered any parachute problems.