SSU version 2.0 public alpha release bug report thread

DaveS

Addon Developer
Addon Developer
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Please use this thread for comments/bug reports for the public release of Space Shuttle Ultra v2.0.

[ame="http://www.orbithangar.com/searchid.php?ID=6389"]Space Shuttle Ultra V2.0[/ame]

My questions for any who reports a CTD or a possible bug:

A)Does it happen in a clean Orbiter installation with nothing but the listed required add-ons installed?
B)Please state which scenario used. If you created a custom scenario, please post it inside CODE tags
C)What did you do to make the bug or CTD happen? Post the exact circumstances and steps so we can try to replicate it on our end(s) and hopefully find and fix the bug
 

Adam001d

Just a little texturer :)
Joined
Jun 29, 2009
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I have all required addons for this version and it was installed on clean Orbiter only with required addons. I had got this fail (orbiter.log):
Code:
**** Creating simulation session
D3D9Client: [DirectX 9 Initialized]
D3D9Client: Sytem has XNA math support
D3D9Client: [3DDevice Initialized]
D3D9Client: [Compiling Effects for Shader Model 2.0]
D3D9Client: [Loading Stars]
D3D9Client: [Loading Constellations]
D3D9Client: [D3D9Client Initialized]
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 100830, API 100830]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 100830, API 100830]
Module VenusAtm2006.dll ...... [Build 100830, API 100830]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
BaseObject: Parse error
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 100830, API 100830]
Module MarsAtm2006.dll ....... [Build 100830, API 100830]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 100217, API 100215]
Module Jupiter.dll ........... [Build 100830, API 100830]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 100217, API 100215]
Module Europa.dll ............ [Build 100217, API 100215]
Module Ganymede.dll .......... [Build 100217, API 100215]
Module Callisto.dll .......... [Build 100217, API 100215]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 100830, API 100830]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 100830, API 100830]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 100830, API 100830]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module SpaceShuttleUltra.dll . [Build 131123, API 100830]
Loading aerodynamic data from file
Config/SSU_Elevon.csv
Loading aerodynamic data from file
Config/SSU_Aero.csv
Loading aerodynamic data from file
Config/SSU_BodyFlap.csv
Loading aerodynamic data from file
Config/SSU_HorizontalAero.csv
Read 3D table block ending at 242

Read 3D table block ending at 484

Read 3D table block ending at 726

Read 3D table block ending at 968

Read 3D table block ending at 1210

Read 3D table block ending at 1452

Read 3D table block ending at 1694

Read 3D table block ending at 1936

Read 3D table block ending at 2178

Read 3D table block ending at 2420

Read 3D table block ending at 2662

Read 3D table block ending at 2904

Read 3D table block ending at 3178

Read 3D table block ending at 3452

Read 3D table block ending at 3822

Read 3D table block ending at 4192

Read 3D table block ending at 4562

Read 3D table block ending at 4932

Read 3D table block ending at 5334

Read 3D table block ending at 5736

Read 3D table block ending at 6134

Read 3D table block ending at 6536

Read 3D table block ending at 6938

Read 3D table block ending at 7340

Read 3D table block ending at 7742

Loading aerodynamic data from file
Config/SSU_Aileron.csv
(Mission File Management) Load mission file into shared memory.
(PanelO6::PanelO6) Enter constructor.
(PanelO6::PanelO6) Leave constructor.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MPS_C.
Added subsystem MPS_C.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MPS_L.
Added subsystem MPS_L.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MPS_R.
Added subsystem MPS_R.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FMC1.
(MCA::MCA)
Added subsystem FMC1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FMC2.
(MCA::MCA)
Added subsystem FMC2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FMC3.
(MCA::MCA)
Added subsystem FMC3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MMC1.
(MCA::MCA)
Added subsystem MMC1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MMC2.
(MCA::MCA)
Added subsystem MMC2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MMC3.
(MCA::MCA)
Added subsystem MMC3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MMC4.
(MCA::MCA)
Added subsystem MMC4.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem AMC1.
(MCA::MCA)
Added subsystem AMC1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem AMC2.
(MCA::MCA)
Added subsystem AMC2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem AMC3.
(MCA::MCA)
Added subsystem AMC3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FF1.
Added subsystem FF1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FF2.
Added subsystem FF2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FF3.
Added subsystem FF3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FF4.
Added subsystem FF4.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FA1.
Added subsystem FA1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FA2.
Added subsystem FA2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FA3.
Added subsystem FA3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FA4.
Added subsystem FA4.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem PL1.
Added subsystem PL1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem PL2.
Added subsystem PL2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LF1.
Added subsystem LF1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LM1.
Added subsystem LM1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LA1.
Added subsystem LA1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem OF1.
Added subsystem OF1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem OF2.
Added subsystem OF2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem OF3.
Added subsystem OF3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem OF4.
Added subsystem OF4.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem OA1.
Added subsystem OA1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem OA2.
Added subsystem OA2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem OA3.
Added subsystem OA3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LL1.
Added subsystem LL1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LL2.
Added subsystem LL2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LR1.
Added subsystem LR1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LR2.
Added subsystem LR2.
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\FF.rom' for 'FF1'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\FA.rom' for 'FA1'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\OF.rom' for 'OF1'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\FF.rom' for 'FF2'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\FA.rom' for 'FA2'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\OF.rom' for 'OF2'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\FF.rom' for 'FF3'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\FA.rom' for 'FA3'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\OF.rom' for 'OF3'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\FF.rom' for 'FF4'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\FA.rom' for 'FA4'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\OF.rom' for 'OF4'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\OF.rom' for 'OA1'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\OF.rom' for 'OA2'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\OF.rom' for 'OA3'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\PL.rom' for 'PL1'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\LL.rom' for 'LL1'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\LR.rom' for 'LR1'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\PL.rom' for 'PL2'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\LL.rom' for 'LL2'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\LR.rom' for 'LR2'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\LF1.rom' for 'LF1'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\LM1.rom' for 'LM1'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\LA1.rom' for 'LA1'
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem EIU1.
Added subsystem EIU1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem EIU2.
Added subsystem EIU2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem EIU3.
Added subsystem EIU3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MTU.
Added subsystem MTU.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem IDP1.
Added subsystem IDP1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem IDP2.
Added subsystem IDP2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem IDP3.
Added subsystem IDP3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem IDP4.
Added subsystem IDP4.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem IMU1.
Added subsystem IMU1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem IMU2.
Added subsystem IMU2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem IMU3.
Added subsystem IMU3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem GPC1.
Added subsystem GPC1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem GPC2.
Added subsystem GPC2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem GPC3.
Added subsystem GPC3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem GPC4.
Added subsystem GPC4.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem GPC5.
Added subsystem GPC5.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MMU1.
Added subsystem MMU1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MMU2.
Added subsystem MMU2.
System nie może odnaleźć określonej ścieżki.


System nie może odnaleźć określonej ścieżki.


(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem SimpleGPCSystem.
Added subsystem SimpleGPCSystem.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem ODS.
Added subsystem ODS.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem ADPS.
Added subsystem ADPS.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem ETUmbDoors.
Added subsystem ETUmbDoors.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem -YStarTrackerDoorMotor.
Added subsystem -YStarTrackerDoorMotor.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem -ZStarTrackerDoorMotor.
Added subsystem -ZStarTrackerDoorMotor.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem ACBusSystem.
Added subsystem ACBusSystem.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem INVERTER1.
Added subsystem INVERTER1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem INVERTER2.
Added subsystem INVERTER2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem INVERTER3.
Added subsystem INVERTER3.
(ShuttleBusManager::CreateBus) Create bus "DK1"
(ShuttleBusManager::CreateBus) Create bus "DK2"
(ShuttleBusManager::CreateBus) Create bus "DK3"
(ShuttleBusManager::CreateBus) Create bus "DK4"
(ShuttleBusManager::CreateBus) Create bus "IC1"
(ShuttleBusManager::CreateBus) Create bus "IC2"
(ShuttleBusManager::CreateBus) Create bus "IC3"
(ShuttleBusManager::CreateBus) Create bus "IC4"
(ShuttleBusManager::CreateBus) Create bus "IC5"
(ShuttleBusManager::CreateBus) Create bus "FC1"
(ShuttleBusManager::CreateBus) Create bus "FC2"
(ShuttleBusManager::CreateBus) Create bus "FC3"
(ShuttleBusManager::CreateBus) Create bus "FC4"
(ShuttleBusManager::CreateBus) Create bus "FC5"
(ShuttleBusManager::CreateBus) Create bus "FC6"
(ShuttleBusManager::CreateBus) Create bus "FC7"
(ShuttleBusManager::CreateBus) Create bus "FC8"
(ShuttleBusManager::CreateBus) Create bus "PL1"
(ShuttleBusManager::CreateBus) Create bus "PL2"
(ShuttleBusManager::CreateBus) Create bus "LB1"
(ShuttleBusManager::CreateBus) Create bus "LB2"
Vertex index out of range Face=4956, MeshGroup=0
Vertex index out of range Face=5320, MeshGroup=0
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem APU1.
Added subsystem APU1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem APU2.
Added subsystem APU2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem APU3.
Added subsystem APU3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem WSB1.
Added subsystem WSB1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem WSB2.
Added subsystem WSB2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem WSB3.
Added subsystem WSB3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LATCH0.
Added subsystem LATCH0.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LATCH1.
Added subsystem LATCH1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LATCH2.
Added subsystem LATCH2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem RMS.
Added subsystem RMS.
RMS_ROLLOUTRMS_ROLLOUT 0 0.000000
PAYLOAD CACTIVE1 8.000000 0.000000 0
PAYLOAD CACTIVE2 0.000000 0.000000 0
PAYLOAD CACTIVE3 -8.000000 0.000000 0
PAYLOAD CPASSIVE1 4.000000 0.000000 0
PAYLOAD CPASSIVE2 2.000000 0.000000 0
PAYLOAD CPASSIVE3 -6.000000 0.000000 0
PAYLOAD CPASSIVE4 7.000000 0.000000 0
PAYLOAD PORT1 3.000000 0.000000 0
PAYLOAD PORT2 -2.000000 0.000000 0
PAYLOAD PORT3 -8.000000 0.000000 0
PAYLOAD PORT4 7.000000 0.000000 0
PAYLOAD STBD1 3.000000 0.000000 0
PAYLOAD STBD2 -2.000000 0.000000 0
PAYLOAD STBD3 -8.000000 0.000000 0
PAYLOAD STBD4 0.000000 0.000000 0
@SUBSYSTEM MPS_C
@SUBSYSTEM MPS_L
@SUBSYSTEM MPS_R
	Look up panel "F2"... 		(@PANEL F2)
		Parse panel block for panel "F2"...
		Done.
	Leave @PANEL block.
	Look up panel "F4"... 		(@PANEL F4)
		Parse panel block for panel "F4"...
		Done.
	Leave @PANEL block.
	Look up panel "F6"... 		(@PANEL F6)
		Parse panel block for panel "F6"...
		Done.
	Leave @PANEL block.
	Look up panel "F7"... 		(@PANEL F7)
		Parse panel block for panel "F7"...
		Done.
	Leave @PANEL block.
	Look up panel "F8"... 		(@PANEL F8)
		Parse panel block for panel "F8"...
		Done.
	Leave @PANEL block.
	Look up panel "R2"... 		(@PANEL R2)
		Parse panel block for panel "R2"...
	Look up switch "Boiler1 N2 Supply"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Boiler2 N2 Supply"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Boiler3 N2 Supply"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Boiler1 Cntlr"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Boiler2 Cntlr"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Boiler3 Cntlr"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Boiler1 Cntlr Pwr/Htr"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Boiler2 Cntlr Pwr/Htr"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Boiler3 Cntlr Pwr/Htr"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "APU1 Run"...		(START/RUN)
	Found switch.
	Read switch state.
	Look up switch "APU2 Run"...		(START/RUN)
	Found switch.
	Read switch state.
	Look up switch "APU3 Run"...		(START/RUN)
	Found switch.
	Read switch state.
	Look up switch "Hyd Main Pump Press 1"...		(NORM)
	Found switch.
	Read switch state.
	Look up switch "Hyd Main Pump Press 2"...		(NORM)
	Found switch.
	Read switch state.
	Look up switch "Hyd Main Pump Press 3"...		(NORM)
	Found switch.
	Read switch state.
	Look up switch "APU1 Cntlr Pwr "...		(ON)
	Found switch.
	Read switch state.
	Look up switch "APU2 Cntlr Pwr "...		(ON)
	Found switch.
	Read switch state.
	Look up switch "APU3 Cntlr Pwr "...		(ON)
	Found switch.
	Read switch state.
	Look up switch "APU1 Fuel Tank Valve"...		(OPEN)
	Found switch.
	Read switch state.
	Look up switch "APU2 Fuel Tank Valve"...		(OPEN)
	Found switch.
	Read switch state.
	Look up switch "APU3 Fuel Tank Valve"...		(OPEN)
	Found switch.
	Read switch state.
	Look up switch "ET Umb Centerline Latch"...		(GND)
	Found switch.
	Read switch state.
	Look up switch "ET Umb Left Door"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "ET Umb Left Door Latch"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "ET Umb Right Door"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "ET Umb Right Door Latch"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "MPS Pwr Left AC2"...		([1])
	Found switch.
	Read switch state.
	Look up switch "MPS Pwr Ctr AC1"...		([1])
	Found switch.
	Read switch state.
	Look up switch "MPS Pwr Right AC3"...		([1])
	Found switch.
	Read switch state.
	Look up switch "MPS Pwr Left AC3"...		([1])
	Found switch.
	Read switch state.
	Look up switch "MPS Pwr Ctr AC2"...		([1])
	Found switch.
	Read switch state.
	Look up switch "MPS Pwr Right AC1"...		([1])
	Found switch.
	Read switch state.
	Look up switch "MPS He Isol A Left"...		(OPEN)
	Found switch.
	Read switch state.
	Look up switch "MPS He Isol A Ctr"...		(OPEN)
	Found switch.
	Read switch state.
	Look up switch "MPS He Isol A Right"...		(OPEN)
	Found switch.
	Read switch state.
	Look up switch "MPS He Isol B Left"...		(OPEN)
	Found switch.
	Read switch state.
	Look up switch "MPS He Isol B Ctr"...		(OPEN)
	Found switch.
	Read switch state.
	Look up switch "MPS He Isol B Right"...		(OPEN)
	Found switch.
	Read switch state.
		Done.
	Leave @PANEL block.
	Look up panel "O6"... 		(@PANEL O6)
		Parse panel block for panel "O6"...
	Look up switch "L GLRSHLD FLOOD"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "S TRK DR CNTL SYS1"...		(CLOSE)
	Found switch.
	Read switch state.
	Look up switch "S TRK DR CNTL SYS2"...		(CLOSE)
	Found switch.
	Read switch state.
		Done.
	Leave @PANEL block.
	Look up panel "R11"... 		(@PANEL R11)
		Parse panel block for panel "R11"...
		Done.
	Leave @PANEL block.
	Look up panel "A6"... 		(@PANEL A6)
		Parse panel block for panel "A6"...
	Look up switch "SENSE"...		([0])
	Found switch.
	Read switch state.
		Done.
	Leave @PANEL block.
	Look up panel "AftMDU"... 		(@PANEL AftMDU)
		Parse panel block for panel "AftMDU"...
		Done.
	Leave @PANEL block.
	Look up panel "A7A3/A8A3"... 		(@PANEL A7A3/A8A3)
		Parse panel block for panel "A7A3/A8A3"...
	Look up switch "SYSTEM POWER MNA"...		([0])
	Found switch.
	Read switch state.
	Look up switch "SYSTEM POWER MNB"...		([0])
	Found switch.
	Read switch state.
	Look up switch "PYRO POWER MNA"...		([0])
	Found switch.
	Read switch state.
	Look up switch "PYRO POWER MNC"...		([0])
	Found switch.
	Read switch state.
	Look up switch "SYS1 VENT ISOL"...		([0])
	Found switch.
	Read switch state.
	Look up switch "SYS1 VENT"...		([0])
	Found switch.
	Read switch state.
	Look up switch "SYS2 VENT ISOL"...		([0])
	Found switch.
	Read switch state.
	Look up switch "SYS2 VENT"...		([0])
	Found switch.
	Read switch state.
	Look up switch "PSU POWER MNA"...		([0])
	Found switch.
	Read switch state.
	Look up switch "PSU POWER MNB"...		([0])
	Found switch.
	Read switch state.
	Look up switch "LIGHTS AIRLOCK 1-4"...		([0])
	Found switch.
	Read switch state.
	Look up switch "LIGHTS AIRLOCK 2-3"...		([0])
	Found switch.
	Read switch state.
	Look up switch "LIGHTS DOCKING TRUSS FWD"...		([0])
	Found switch.
	Read switch state.
	Look up switch "LIGHTS DOCKING TRUSS AFT"...		([0])
	Found switch.
	Read switch state.
	Look up switch "ARLK/TNL FAN A"...		([0])
	Found switch.
	Read switch state.
	Look up switch "ARLK/TNL FAN B"...		([0])
	Found switch.
	Read switch state.
	Look up switch "LIGHTS C/L VESTIBULE PORT"...		([0])
	Found switch.
	Read switch state.
	Look up switch "LIGHTS C/L VESTIBULE STBD"...		([0])
	Found switch.
	Read switch state.
	Look up switch "CNTL PNL PWR A"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "CNTL PNL PWR B"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "CNTL PNL PWR C"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "HTRS/DCU PWR H1"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "HTRS/DCU PWR H2/DCU"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "HTRS/DCU PWR H3/DCU"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "APDS PWR A"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "APDS PWR B"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "APDS PWR C"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "PYROS Ap"...		([0])
	Found switch.
	Read switch state.
	Look up switch "PYROS Bp"...		([0])
	Found switch.
	Read switch state.
	Look up switch "PYROS Cp"...		([0])
	Found switch.
	Read switch state.
		Done.
	Leave @PANEL block.
OFSET REENTRY SET
REENTRY MESH ADDED
Hiding ExtAL
BasicPanel[F2]:	Define VC Animations. 8 components
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicPanel[F4]:	Define VC Animations. 8 components
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicPanel[F6]:	Define VC Animations. 3 components
STANDARD SWITCH[F6::Cdr Flt Cntlr Pwr]:	Define VC Animations()
BasicPanel[F7]:	Define VC Animations. 11 components
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicPanel[F8]:	Define VC Animations. 3 components
STANDARD SWITCH[F8::Plt Flt Cntlr Pwr]:	Define VC Animations()
PanelC3: DefineVC called
BasicPanel[C3]:	Define VC Animations. 37 components
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
Lockable Lever[C3::LOMS Arm]:	Define VC Animations()
Lockable Lever[C3::ROMS Arm]:	Define VC Animations()
STANDARD SWITCH[C3::LADP Stow Enable]:	Define VC Animations()
STANDARD SWITCH[C3::RADP Stow Enable]:	Define VC Animations()
Lockable Lever[C3::LADP Deploy]:	Define VC Animations()
Lockable Lever[C3::RADP Deploy]:	Define VC Animations()
STANDARD SWITCH[C3::MAIN ENGINE LIMIT SHUT DN]:	Define VC Animations()
PUSH BUTTON[C3::SSME Left S/D PB]:	Define VC Animations()
PUSH BUTTON[C3::SSME Ctr S/D PB]:	Define VC Animations()
PUSH BUTTON[C3::SSME Right S/D PB]:	Define VC Animations()
(PanelO6::Define VC)
BasicPanel[O6]:	Define VC Animations. 46 components
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
STANDARD SWITCH[O6::S TRK DR CNTL SYS1]:	Define VC Animations()
STANDARD SWITCH[O6::S TRK DR CNTL SYS2]:	Define VC Animations()
STANDARD SWITCH[O6::GPC POWER 1]:	Define VC Animations()
STANDARD SWITCH[O6::GPC POWER 2]:	Define VC Animations()
STANDARD SWITCH[O6::GPC POWER 3]:	Define VC Animations()
STANDARD SWITCH[O6::GPC POWER 4]:	Define VC Animations()
STANDARD SWITCH[O6::GPC POWER 5]:	Define VC Animations()
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
STANDARD SWITCH[O6::GPC OUTPUT 1]:	Define VC Animations()
STANDARD SWITCH[O6::GPC OUTPUT 2]:	Define VC Animations()
STANDARD SWITCH[O6::GPC OUTPUT 3]:	Define VC Animations()
STANDARD SWITCH[O6::GPC OUTPUT 4]:	Define VC Animations()
STANDARD SWITCH[O6::GPC OUTPUT 5]:	Define VC Animations()
STANDARD SWITCH[O6::IPL SOURCE]:	Define VC Animations()
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
STANDARD SWITCH[O6::GPC MODE 1]:	Define VC Animations()
STANDARD SWITCH[O6::GPC MODE 2]:	Define VC Animations()
STANDARD SWITCH[O6::GPC MODE 3]:	Define VC Animations()
STANDARD SWITCH[O6::GPC MODE 4]:	Define VC Animations()
STANDARD SWITCH[O6::GPC MODE 5]:	Define VC Animations()
BasicPanel[O17]:	Define VC Animations. 3 components
STANDARD SWITCH[O17::EIU L-C]:	Define VC Animations()
STANDARD SWITCH[O17::EIU C-R]:	Define VC Animations()
STANDARD SWITCH[O17::EIU R-L]:	Define VC Animations()
BasicPanel[R2]:	Define VC Animations. 54 components
STANDARD SWITCH[R2::Boiler1 N2 Supply]:	Define VC Animations()
STANDARD SWITCH[R2::Boiler2 N2 Supply]:	Define VC Animations()
STANDARD SWITCH[R2::Boiler3 N2 Supply]:	Define VC Animations()
STANDARD SWITCH[R2::Boiler1 Cntlr]:	Define VC Animations()
STANDARD SWITCH[R2::Boiler2 Cntlr]:	Define VC Animations()
STANDARD SWITCH[R2::Boiler3 Cntlr]:	Define VC Animations()
STANDARD SWITCH[R2::Boiler1 Cntlr Pwr/Htr]:	Define VC Animations()
STANDARD SWITCH[R2::Boiler2 Cntlr Pwr/Htr]:	Define VC Animations()
STANDARD SWITCH[R2::Boiler3 Cntlr Pwr/Htr]:	Define VC Animations()
Lockable Lever[R2::APU1 Run]:	Define VC Animations()
Lockable Lever[R2::APU2 Run]:	Define VC Animations()
Lockable Lever[R2::APU3 Run]:	Define VC Animations()
Lockable Lever[R2::Hyd Main Pump Press 1]:	Define VC Animations()
Lockable Lever[R2::Hyd Main Pump Press 2]:	Define VC Animations()
Lockable Lever[R2::Hyd Main Pump Press 3]:	Define VC Animations()
Lockable Lever[R2::APU1 Cntlr Pwr ]:	Define VC Animations()
Lockable Lever[R2::APU2 Cntlr Pwr ]:	Define VC Animations()
Lockable Lever[R2::APU3 Cntlr Pwr ]:	Define VC Animations()
Lockable Lever[R2::APU1 Fuel Tank Valve]:	Define VC Animations()
Lockable Lever[R2::APU2 Fuel Tank Valve]:	Define VC Animations()
Lockable Lever[R2::APU3 Fuel Tank Valve]:	Define VC Animations()
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
STANDARD SWITCH[R2::ET Umb Centerline Latch]:	Define VC Animations()
STANDARD SWITCH[R2::ET Umb Left Door]:	Define VC Animations()
STANDARD SWITCH[R2::ET Umb Left Door Latch]:	Define VC Animations()
STANDARD SWITCH[R2::ET Umb Right Door]:	Define VC Animations()
STANDARD SWITCH[R2::ET Umb Right Door Latch]:	Define VC Animations()
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
STANDARD SWITCH[R2::MPS Pwr Left AC2]:	Define VC Animations()
STANDARD SWITCH[R2::MPS Pwr Ctr AC1]:	Define VC Animations()
STANDARD SWITCH[R2::MPS Pwr Right AC3]:	Define VC Animations()
STANDARD SWITCH[R2::MPS Pwr Left AC3]:	Define VC Animations()
STANDARD SWITCH[R2::MPS Pwr Ctr AC2]:	Define VC Animations()
STANDARD SWITCH[R2::MPS Pwr Right AC1]:	Define VC Animations()
STANDARD SWITCH[R2::MPS He Isol A Left]:	Define VC Animations()
STANDARD SWITCH[R2::MPS He Isol A Ctr]:	Define VC Animations()
STANDARD SWITCH[R2::MPS He Isol A Right]:	Define VC Animations()
STANDARD SWITCH[R2::MPS He Isol B Left]:	Define VC Animations()
STANDARD SWITCH[R2::MPS He Isol B Ctr]:	Define VC Animations()
STANDARD SWITCH[R2::MPS He Isol B Right]:	Define VC Animations()
STANDARD SWITCH[R2::MPS PRPLT Dump Sequence]:	Define VC Animations()
STANDARD SWITCH[R2::MPS PRPLT Backup LH2 vlv]:	Define VC Animations()
STANDARD SWITCH[R2::Pneu L Eng He XOVR]:	Define VC Animations()
STANDARD SWITCH[R2::Pneu He Isol]:	Define VC Animations()
STANDARD SWITCH[R2::He Interconnect Left]:	Define VC Animations()
STANDARD SWITCH[R2::He Interconnect Ctr]:	Define VC Animations()
STANDARD SWITCH[R2::He Interconnect Right]:	Define VC Animations()
Lockable Lever[R2::LH2 Ullage Press]:	Define VC Animations()
PanelA6: DefineVC called
Panel A7/A8:	Define VC
BasicPanel[A6]:	Define VC Animations. 42 components
STANDARD SWITCH[A6::SENSE]:	Define VC Animations()
Lockable Lever[A6::Aft Flt Cntlr Pwr]:	Define VC Animations()
STANDARD SWITCH[A6::Payload Ret Latch 1]:	Define VC Animations()
STANDARD SWITCH[A6::Payload Ret Latch 2]:	Define VC Animations()
STANDARD SWITCH[A6::Payload Ret Latch 3]:	Define VC Animations()
STANDARD SWITCH[A6::Payload Ret Latch 4]:	Define VC Animations()
STANDARD SWITCH[A6::Payload Ret Latch 5]:	Define VC Animations()
BASIC ROTARY SWITCH[A6::Payload Select]:	Define VC Animations()
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicPanel[AftMDU]:	Define VC Animations. 1 components
BasicPanel[A7U]:	Define VC Animations. 17 components
STANDARD SWITCH[A7U::PAN]:	Define VC Animations()
STANDARD SWITCH[A7U::TILT]:	Define VC Animations()
STANDARD SWITCH[A7U::CAMERA_RATE]:	Define VC Animations()
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
STANDARD SWITCH[A7U::PLBD FLOOD FWD STBD]:	Define VC Animations()
STANDARD SWITCH[A7U::PLBD FLOOD FWD PORT]:	Define VC Animations()
STANDARD SWITCH[A7U::PLBD FLOOD MID STBD]:	Define VC Animations()
STANDARD SWITCH[A7U::PLBD FLOOD MID PORT]:	Define VC Animations()
STANDARD SWITCH[A7U::PLBD FLOOD AFT STBD]:	Define VC Animations()
STANDARD SWITCH[A7U::PLBD FLOOD AFT PORT]:	Define VC Animations()
STANDARD SWITCH[A7U::PLBD FWD BHD]:	Define VC Animations()
STANDARD SWITCH[A7U::PLBD DOCKING]:	Define VC Animations()
STANDARD SWITCH[A7U::RMS SPOTLIGHT PORT]:	Define VC Animations()
PANEL A7/A8:	Define VC Animations
BasicPanel[A7A3/A8A3]:	Define VC Animations. 60 components
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
STANDARD SWITCH[A7A3/A8A3::CNTL PNL PWR A]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::CNTL PNL PWR B]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::CNTL PNL PWR C]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::HTRS/DCU PWR H1]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::HTRS/DCU PWR H2/DCU]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::HTRS/DCU PWR H3/DCU]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::APDS PWR A]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::APDS PWR B]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::APDS PWR C]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::PYROS Ap]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::PYROS Bp]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::PYROS Cp]:	Define VC Animations()
PUSH BUTTON[A7A3/A8A3::LAMP TEST]:	Define VC Animations()
PUSH BUTTON[A7A3/A8A3::POWER ON]:	Define VC Animations()
PUSH BUTTON[A7A3/A8A3::POWER OFF]:	Define VC Animations()
PUSH BUTTON[A7A3/A8A3::RING OUT]:	Define VC Animations()
PUSH BUTTON[A7A3/A8A3::RING IN]:	Define VC Animations()
PUSH BUTTON[A7A3/A8A3::APDS CIRC PROT OFF]:	Define VC Animations()
PUSH BUTTON[A7A3/A8A3::CLOSE HOOKS]:	Define VC Animations()
PUSH BUTTON[A7A3/A8A3::CLOSE LATCHES]:	Define VC Animations()
PUSH BUTTON[A7A3/A8A3::FIXER OFF]:	Define VC Animations()
BasicPanel[A8]:	Define VC Animations. 31 components
STANDARD SWITCH[A8::Port RMS Latches]:	Define VC Animations()
STANDARD SWITCH[A8::Stbd MPM Latches]:	Define VC Animations()
STANDARD SWITCH[A8::Port MPM Deploy]:	Define VC Animations()
STANDARD SWITCH[A8::Stbd MPM Deploy]:	Define VC Animations()
STANDARD SWITCH[A8::EE Mode]:	Define VC Animations()
STANDARD SWITCH[A8::EE Man Contr]:	Define VC Animations()
STANDARD SWITCH[A8::Shoulder Brace Release]:	Define VC Animations()
STANDARD SWITCH[A8::RMS SELECT]:	Define VC Animations()
STANDARD SWITCH[A8::Single/Direct Drive]:	Define VC Animations()
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BASIC ROTARY SWITCH[A8::Parameter]:	Define VC Animations()
BASIC ROTARY SWITCH[A8::Joint]:	Define VC Animations()
BASIC ROTARY SWITCH[A8::RMS Mode]:	Define VC Animations()
BasicPanel[R11]:	Define VC Animations. 1 components
Attachment count: 23
Create External Airlock animations
	DONE.
Module SSU_Tank.dll .......... [Build 131123, API 100830]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module SSU_SRB.dll ........... [Build 131123, API 100830]
Module SSU_Pad.dll ........... [Build 131123, API 100830]
Pos: 5532229.975994 -0.000003 3159890.966565 Vel: -230.420863 0.000000 403.413035
(ssu)Realize ODS...
Panel A7/A8:	Realize()
Panel A7/A8:	Realize done.
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
**** WARNING: Mesh not found: .\Meshes\VandenbergAFB\VAFBterminal.msh
Orbiter Version 100830
D3D9Client Build [Jul 12 2013]
Exception Code=0xC0000005, Address=0x00411A86
EAX=0x00003832 EBX=0x06C45C78 ECX=0x00000000 EDX=0x00180C98 ESI=0x00000000 EDI=0x00000000 EBP=0x06C67398 ESP=0x009FF1A4 EIP=0x00411A86
G:\Orbiter 2010\modules\server\orbiter.exe EntryPoint=0x004ACFAC, Base=0x00400000, Size=2097152
Critical exception in Scene::AddVisualRec(0x6C18650) (Earth)(4)
SpaceShuttleUltra:	Save subsystem states...
@SUBSYSTEM MPS_C
@ENDSUBSYSTEM		;MPS_C
@SUBSYSTEM MPS_L
@ENDSUBSYSTEM		;MPS_L
@SUBSYSTEM MPS_R
@ENDSUBSYSTEM		;MPS_R
@SUBSYSTEM FMC1
@ENDSUBSYSTEM		;FMC1
@SUBSYSTEM FMC2
@ENDSUBSYSTEM		;FMC2
@SUBSYSTEM FMC3
@ENDSUBSYSTEM		;FMC3
@SUBSYSTEM MMC1
@ENDSUBSYSTEM		;MMC1
@SUBSYSTEM MMC2
@ENDSUBSYSTEM		;MMC2
@SUBSYSTEM MMC3
@ENDSUBSYSTEM		;MMC3
@SUBSYSTEM MMC4
@ENDSUBSYSTEM		;MMC4
@SUBSYSTEM AMC1
@ENDSUBSYSTEM		;AMC1
@SUBSYSTEM AMC2
@ENDSUBSYSTEM		;AMC2
@SUBSYSTEM AMC3
@ENDSUBSYSTEM		;AMC3
@SUBSYSTEM FF1
@ENDSUBSYSTEM		;FF1
@SUBSYSTEM FF2
@ENDSUBSYSTEM		;FF2
@SUBSYSTEM FF3
@ENDSUBSYSTEM		;FF3
@SUBSYSTEM FF4
@ENDSUBSYSTEM		;FF4
@SUBSYSTEM FA1
@ENDSUBSYSTEM		;FA1
@SUBSYSTEM FA2
@ENDSUBSYSTEM		;FA2
@SUBSYSTEM FA3
@ENDSUBSYSTEM		;FA3
@SUBSYSTEM FA4
@ENDSUBSYSTEM		;FA4
@SUBSYSTEM PL1
@ENDSUBSYSTEM		;PL1
@SUBSYSTEM PL2
@ENDSUBSYSTEM		;PL2
@SUBSYSTEM LF1
@ENDSUBSYSTEM		;LF1
@SUBSYSTEM LM1
@ENDSUBSYSTEM		;LM1
@SUBSYSTEM LA1
@ENDSUBSYSTEM		;LA1
@SUBSYSTEM OF1
@ENDSUBSYSTEM		;OF1
@SUBSYSTEM OF2
@ENDSUBSYSTEM		;OF2
@SUBSYSTEM OF3
@ENDSUBSYSTEM		;OF3
@SUBSYSTEM OF4
@ENDSUBSYSTEM		;OF4
@SUBSYSTEM OA1
@ENDSUBSYSTEM		;OA1
@SUBSYSTEM OA2
@ENDSUBSYSTEM		;OA2
@SUBSYSTEM OA3
@ENDSUBSYSTEM		;OA3
@SUBSYSTEM LL1
@ENDSUBSYSTEM		;LL1
@SUBSYSTEM LL2
@ENDSUBSYSTEM		;LL2
@SUBSYSTEM LR1
@ENDSUBSYSTEM		;LR1
@SUBSYSTEM LR2
@ENDSUBSYSTEM		;LR2
@SUBSYSTEM EIU1
@ENDSUBSYSTEM		;EIU1
@SUBSYSTEM EIU2
@ENDSUBSYSTEM		;EIU2
@SUBSYSTEM EIU3
@ENDSUBSYSTEM		;EIU3
@SUBSYSTEM MTU
@ENDSUBSYSTEM		;MTU
@SUBSYSTEM IDP1
@ENDSUBSYSTEM		;IDP1
@SUBSYSTEM IDP2
@ENDSUBSYSTEM		;IDP2
@SUBSYSTEM IDP3
@ENDSUBSYSTEM		;IDP3
@SUBSYSTEM IDP4
@ENDSUBSYSTEM		;IDP4
@SUBSYSTEM IMU1
@ENDSUBSYSTEM		;IMU1
@SUBSYSTEM IMU2
@ENDSUBSYSTEM		;IMU2
@SUBSYSTEM IMU3
@ENDSUBSYSTEM		;IMU3
@SUBSYSTEM GPC1
@ENDSUBSYSTEM		;GPC1
@SUBSYSTEM GPC2
@ENDSUBSYSTEM		;GPC2
@SUBSYSTEM GPC3
@ENDSUBSYSTEM		;GPC3
@SUBSYSTEM GPC4
@ENDSUBSYSTEM		;GPC4
@SUBSYSTEM GPC5
@ENDSUBSYSTEM		;GPC5
@SUBSYSTEM MMU1
@ENDSUBSYSTEM		;MMU1
@SUBSYSTEM MMU2
@ENDSUBSYSTEM		;MMU2
@SUBSYSTEM SimpleGPCSystem
@ENDSUBSYSTEM		;SimpleGPCSystem
@SUBSYSTEM ODS
@ENDSUBSYSTEM		;ODS
@SUBSYSTEM ADPS
@ENDSUBSYSTEM		;ADPS
@SUBSYSTEM ETUmbDoors
@ENDSUBSYSTEM		;ETUmbDoors
@SUBSYSTEM -YStarTrackerDoorMotor
@ENDSUBSYSTEM		;-YStarTrackerDoorMotor
@SUBSYSTEM -ZStarTrackerDoorMotor
@ENDSUBSYSTEM		;-ZStarTrackerDoorMotor
@SUBSYSTEM ACBusSystem
@ENDSUBSYSTEM		;ACBusSystem
@SUBSYSTEM INVERTER1
@ENDSUBSYSTEM		;INVERTER1
@SUBSYSTEM INVERTER2
@ENDSUBSYSTEM		;INVERTER2
@SUBSYSTEM INVERTER3
@ENDSUBSYSTEM		;INVERTER3
@SUBSYSTEM APU1
@ENDSUBSYSTEM		;APU1
@SUBSYSTEM APU2
@ENDSUBSYSTEM		;APU2
@SUBSYSTEM APU3
@ENDSUBSYSTEM		;APU3
@SUBSYSTEM WSB1
@ENDSUBSYSTEM		;WSB1
@SUBSYSTEM WSB2
@ENDSUBSYSTEM		;WSB2
@SUBSYSTEM WSB3
@ENDSUBSYSTEM		;WSB3
@SUBSYSTEM LATCH0
@ENDSUBSYSTEM		;LATCH0
@SUBSYSTEM LATCH1
@ENDSUBSYSTEM		;LATCH1
@SUBSYSTEM LATCH2
@ENDSUBSYSTEM		;LATCH2
@SUBSYSTEM RMS
@ENDSUBSYSTEM		;RMS
SpaceShuttleUltra:	Save panel states...
	Forward flight deck
	No panels to be saved here...
	Save panel "F2" ...
	Save panel "F4" ...
	Save panel "F6" ...
	Save panel "F7" ...
	Save panel "F8" ...
	Save panel "R2" ...
	Save panel "C3" ...
	Save panel "O6" ...
	Save panel "O17" ...
	Aft flight deck
	Save panel "R11" ...
	Save panel "A6" ...
	Save panel "AftMDU" ...
	Save panel "A7U" ...
	Save panel "A7A3/A8A3" ...
	Save panel "A8" ...
	No panels to be saved here...
SpaceShuttleUltra:	Saving state done.
!!! Abnormal Program Termination !!!
 

DaveS

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Based on the posted log, it seems like you forgot to install this required add-on: [ame="http://www.orbithangar.com/searchid.php?ID=2380"]VandenbergAFB - 2006[/ame]
 

Interceptor

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Do the Vab doors have animation yet?I saw in the SC3 configs that you need to press the K,and the G key,but it doesn't seem to work.
 

DaveS

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Do the Vab doors have animation yet?I saw in the SC3 configs that you need to press the K,and the G key,but it doesn't seem to work.
The VAB is not yet operational.
 

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What happened with setting of caption on wing in scenario file ? In one version it disappeared and didn't return (please correct me, if I'm in mistake), what is reason ?
 
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Adam001d

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I have one more thing, namely when I run "KSC15 final approach" and I trying to control shuttle, it independently changes pich and bank, and turns pitch up and down without manual control, why?
 

Interceptor

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OK,I found a bug on the tanking test,there is a huge black shadow,or something to that effect,and the ET disappears.
 

STS

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I think that some historical scenarios about missions to ISS like STS-120 are wrong:

The launch time is good, but if the ISS doesn´t have the correct orbit and position at lift-off time, the rendezvous is not possible, because the Rinc at ET-Sep and OMS-2 is >4º.

I have one more thing, namely when I run "KSC15 final approach" and I trying to control shuttle, it independently changes pich and bank, and turns pitch up and down without manual control, why?

Are you sure the shuttle is in manual control? Check the PB´s.
 
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SiameseCat

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I have one more thing, namely when I run "KSC15 final approach" and I trying to control shuttle, it independently changes pich and bank, and turns pitch up and down without manual control, why?
This might be a scenario issue; the shuttle tends to roll when the scenario starts (this is due to an Orbitersim initialization problem).

CSS is enabled when the scenario starts, so that's not a problem.

---------- Post added at 11:16 AM ---------- Previous post was at 11:14 AM ----------

OK,I found a bug on the tanking test,there is a huge black shadow,or something to that effect,and the ET disappears.
The scenario works for me. The focus is initially set to the launchpad (not the shuttle), so you won't see the VC unless you change focus to the shuttle.

---------- Post added at 11:21 AM ---------- Previous post was at 11:16 AM ----------

What happened with setting of caption on wing in scenario file ? In one version it disappeared and didn't return (please correct me, if I'm in mistake), what is reason ?
Writing the name on the wings is disabled by default. You can enable wing painting for a scenario by adding the line
Code:
EnableWingPainting=true
to the mission file. See the STS-120 scenarios and mission file (Missions/SSU/STS-120.cfg) for an example.
 

Adam001d

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Maybe somebody could make good scenario for SSU landing? I like to doing this operation in SSU. :)
 

STS

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I can land without problems with the keyboard at the RWY15 landing test scenario...

BTW: Just chcked the STS-126 launch Scenario, it´s perfect, 0.20 Rinc :thumbup:
 

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Thanks for reply ! I have question: do you plan add a shake effect in cockpit (e.g. during launch or re-entry) ? CamShake unfortunately isn't compatible with SSU.
 

DaveS

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Maybe somebody could make good scenario for SSU landing? I like to doing this operation in SSU. :)
The KSC15 final approach scenario works A-OK here, no issues. I suspect something or your end is mucking up the initialization of the scenario, the SSU FCS is sensitive to that.
 

Urwumpe

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Thanks for reply ! I have question: do you plan add a shake effect in cockpit (e.g. during launch or re-entry) ? CamShake unfortunately isn't compatible with SSU.

Not anytime soon, and if at all, it will be highly optional, since operating the switches without shaking is already hard enough in SSU, no need to make this much harder during launch.
 

Adam001d

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My problem solved, for other users with the same problem:
Start scenario paused and after Orbiter run, open Scenario Editor, co to Angular Velocity and kill all velocities, after it, unpause scenario, now everything is all right. ;)
 
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