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That shouldn't be a problem assuming things are better defined than with the ODS! That thing's a mess. Could we use the aft FD panels first so that they can move farther back to their proper positions relative to the Xo576 bulkhead?
I wanted to start with the RCS since we have many RCS related tickets open right now.
Also: Can we keep the current orbiter and VC meshes fixed for a moment and handle the many bugs there later?
I fear, if we start now again with modifying the meshes, we have both broken code and broken meshes at the end of the year.
Give me a moment and a few iterations to devise a general way to move all VC visual definitions into JSON files and when this works nice without modifying the meshes. Then we have a working mechanism for creating a "Facelift" branch, where no C++ coding is needed for fixing at least the VC mesh issues. While you can then fix the VC, I could keep developing towards a 5.1 bug fix release. When you are done and feel fine, we can merge the Facelift branch back to trunk. And we can put out a 5.1 release with the new VC.
For 5.2, we could then start with moving the many existing animations of the orbiter into one or many JSON files without modifying the orbiter mesh. Then we can update the "Facelift" branch with the 5.2 milestone, you can work happily on the orbiter mesh, I do bug fixes after the 5.2 release, then we merge into a 5.3 Facelift when you are done - and maybe we can then go towards a 6.0 release.
How does that roadmap sound to you, can you accept it?
The question is then, what do we do with the RCS? Kick it out of the 5.x development and place it into 6.0, where I wanted to fix things with the DPS? Or do small work on it in the mean time, parallel to the bug fixes and animation refactoring? Or door C: If you need longer for fixing the meshes as I need for fixing the bugs after an official release, I start pulling RCS tickets from the backlog until we are both done?
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