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I thought I would start this thread to centralize all the VC update discussions and I'll to do by quoting GLS's MDU reply from the main development thread:
Is there anything mesh-wise that needs to change for best possible performance with the new MDUs?
So I started the "MFD revolution" in the Orbiter2016 branch (should we create a SSU 4.0 to 5.0 thread for this?) by making a very very simple MFD for the Centaur vessel to display the info up to now shown in the HUD. It uses the 'T' key so it will not work with the keyboard as it collides with CRTMFD, but as when this is all done the CRTMFD will not be accessible from the Centaur (or anywhere else), this conflict will solve itself.
In the future we can have all kinds of pretty drawings in there, but for now I think just the numbers works fine.
IUS is next, and then the CRTMFD which will have to be done in parts: move the MFD into the vessel, change to sketchpad, add D3D9 goodies, move the subsystem displays into the MDU class (not in this particular order).
Is there anything mesh-wise that needs to change for best possible performance with the new MDUs?
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