Project Space Transportation System 2016

gattispilot

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fixed:
XvfpfeT.jpg
 

gattispilot

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Here she is.
KEYS
1 open the airlock,2 raises the tray, 3 open the hatch 4 slides the equipment out, W- camera.

I think I got all the textures. The scenario will over ride the pallet one. May need to focus out.

I have 3 camera views, front, aft and aft window.

Maybe make the 2 monitors into mfd?
 

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  • STS09SPACELABTEST.zip
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Marg

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Cool. I noticed some flickering in the front of tunnel's vertical part though (where NASA and US flag are).
 

gattispilot

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Thanks. Yes I saw that. Where those cut outs are may have open seams.
How's the interior?
I will combine slot of the parts.

I fixed the cutout parts in front and fixed the flickering.
 
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Marg

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Interior seems fine - but I still think about the overall texture of main module. I found some combination of textures, which can work well (derived from Spacelab's textures...)
 

gattispilot

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Ok. Ok can you send to me or post here and where they go.

On the interior I think it needs to be flagged with no shadows? Ideally the texture should not change based on the suns angle,....
 

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Spacelab2.jpg
This is how it looks like - something similar to real insulation blankets.
 

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1) Main module seems a bit darker than other meshes (diffuse\ambient setting?).
2) rear small black window has some gaps (not itself, but between module's main mesh and window), just because normals are "to inside" maybe to copy it and revert normals (doublesided)? maybe not important though
3) I sent textures
4) (middle circular ring around main module has a bit skewed mapping on top)
 

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you know I have developed "heretical" thoughts: isn't spacelab too small (it was too big before), because payload bay's aft wall is visible too much, something doesn't fit right:Spacelab4.jpg
 

gattispilot

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It is sitting too low.
I think the science airlock is too high. It looks about the same height as the main module.
M6MduFG.jpg


The bottom tunnel needs to match the airlock. So I will need to raise the main portion and extend the upper tunnel part,......
 

gattispilot

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UGH Not sure if the lab is too small widthwise.
gusZovx.jpg

In the drawing the rings are closer to the sides.
Looks that way here also.
3CvQIJK.jpg

9te6ydt.jpg

But if I raise it the round elbem are too high?
7xAS9d8.jpg

So not sure what to do. I enlarged the main module by 1.13 and it fits good. But to match the image fully. It is not. It looks like the top of the tunnel is even with the top edge of the wall. But mine isn't. I assume the opening is in the center of the main module. If not then the tunnel top could match the top edge.
 
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gattispilot

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Resized the main module and raised her. lowered the aft airlock also
1iHaZBA.jpg


if good then I will need to raise the tunnel and supports. It looks like on the front top circle. There are 2 circles? On some I have seen it listed as viewport and window. So I can cut those out also
 
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Maybe it is just me, but looks like upper front hatch\window is a bit off center (to the right side of pic).
 

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Maybe it is just me, but looks like upper front hatch\window is a bit off center (to the right side of pic).
Do you mean this this in the red box?
ZatMM89.jpg


I emailed you a mesh,... for test of the size and raises main module. If ok I will redo the struts,....
 

gattispilot

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Oh. it should be centered. I need to redo it. Cut to circles into it. it shows it as a window viewport adapter. It looks like handrails along the top also?

While waiting on the correct spacelab. I looked at sts 44:
S7xTK3k.jpg

wesan6K.jpg


The one on top is the celestia? model.
I like the front of it better. I guess the front should be reflective foil?
 

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DSP barrel was reflective like mirror...
Spacelab - "handrails along the top also". Yeah, there were a few of them.
P.S. currently testing new mesh....
 

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Thanks. Redid the bars and sent it to you. cut out the top 2 windows.
1FnIw6V.jpg


Yes on the DSP. may use a silver texture with reflective surface
 
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