Yes saved. It might be easier to just add that wires into my dfi. Now it makes me what to redo my dfi with the spartan attachments. Just need to see better images,.
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The DFI wire tray are the 2 white panels (convering the wires) in the bottom aft of the PLB, they are not part of the pallet.Not sure why not seeing the wire tray? My DFI has a texture of the wires,... in the center

Hi, I have done three burns successfully. The 1st was to circularized my orbit and the another two burns rising my apogee to 140 and perigee 138
I noticed after the burns, that the TTA and TTP is not there anymore but
TTG
REI
TTC
I take it that the TT in the TTC, TTG is also 'Time To'
done some reseach but have no idea what the C and G or REI stands for. And how to get the TTA and TTP to be displayed again? In order to calculate the next burn.
View attachment 42010
Data Processing System Dictionary said:Orbiter range in nautical miles from 400k feet to the landing site is shown next to REI in OPS 3. Time-to-next-apsis (for OPS 1 and 2) or Time-to-400k feet for OPS 3 is provided, in minutes and seconds, next to TXX. In OPS 1 and 2, time to apogee (TTA) or time to perigee (TTP), whichever is closer, is displayed unless apogee and perigee differ by less than 5 nm. In this case, the title becomes TTC (Time- to-Circularize) and the time field is blanked. During OPS 3, TXX becomes TFF (Time-to-400k feet).
Hi, I have done three burns successfully. The 1st was to circularized my orbit and the another two burns rising my apogee to 140 and perigee 138
I noticed after the burns, that the TTA and TTP is not there anymore but
TTG
REI
TTC
I take it that the TT in the TTC, TTG is also 'Time To'
done some reseach but have no idea what the C and G or REI stands for. And how to get the TTA and TTP to be displayed again? In order to calculate the next burn.
Yes... there's no way I can figure out where the vehicle was at some point during the mission.The dates, orbits,... are wrong. I wonder if the best way is to set up a launch scn?
Yes... there's no way I can figure out where the vehicle was at some point during the mission.![]()
I meant that, for a mission the user creates (I don't know if it is real or fictional), I can't* figure out the vehicle state at some random point during the mission. That is why the Mission Editor only has pre-launch scenarios.
I meant that, for a mission the user creates (I don't know if it is real or fictional), I can't* figure out the vehicle state at some random point during the mission. That is why the Mission Editor only has pre-launch scenarios.
*) maybe with 1001 more parameters, but there are better things to do.
Let's say that I create a fictional mission to launch a new fictional module to my fictional space station. What information is needed so Mission Editor can create a scenario in orbit?Well, even that is a solvable problem. Or is it impossible to save and restore a state during a mission?
You should get that before the Spring.plus open bay for viewing mode
Somehow the particles behave differently in different graphic clients, and they where sized more for MOGE than for D3D9. I'll try to balance it a bit more.I noticed SRB deflection smoke cloud is noticably smaller that SSME' s, maybe values from SSME's deflection smoke can be transferred to SRB's, to make them similar?
Where are you getting the TLEs for my fictional space station mission above?Actually I just meant: Give me a launch scenario and let the computing power of my PC handle it. If I don't have a flight plan, I can at least reconstruct the maneuvers by taking the TLE and find the fitting intersections between the orbits. Maybe I get a wrong TIG by one or two orbits then, but it should be accurate enough if I don't have a flight plan.
Hmm, maybe not in lua, but that might already be possible, by having a pointer to the vessel and then calling the standard mouse event callback with the correct parameters.Of course: With Orbiter 2024, it would be very GREAT! if the switches could be flipped from Lua. If you still have most of the SSU code base there, it might be straight forward, maybe I can make a PR for that then, if you permit.
Where are you getting the TLEs for my fictional space station mission above?
I'm sorry, maybe I'm too overworked and sleep deprived to see better, but that just seems like a lot of work to skip the launch...Wouldn't more be a matter than of WHERE the payload / station should be? And simulate everything around these constraints in Orbiter?
Also, with Lua, it is possible to run a Orbiter 2024 session headless (without graphics) and with fixed timesteps. Some things could be better there, but everything needed is already there. It could even be launched for that from a command line. Which means, it could be possible to script a basic (no failures) launch and save a state after a defined sim time, while not spending as much time. And if you have that for one mission, you could quickly reuse it for the next.... etc.
Launched sts3
Not sure on which ET?