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Maybe. Any updates on the blocked Canda logos?The joint is allowed to go below Zero, maybe we need C3PO to figure the timing sequence.
Maybe. Any updates on the blocked Canda logos?The joint is allowed to go below Zero, maybe we need C3PO to figure the timing sequence.
Maybe. Any updates on the blocked Canda logos?
That fixed it! Thanks! I'll now check in the new mesh.Dave,
You should have mail
INIT_POS : the animation value between [0,1] which correspond to the position of the mesh group as it is specified in the mesh file (default is 0). If you want to start the simulation with a different position, this position must be specified in the scenario file (.scn) and not in the ini file.
It is probably that all the rotation points have been changed, rescaling was more work than thought, and it's still going.![]()
You can't define an animation outside 0-1. You can probably use INIT_POS in the ANIM_SEQ definition.
Let me know if I can help in any way.
Should I get rid of the ODS in the bay and supply the new one with C3PO's animation's
What would you like to tackle ?
Anything but coding really. I'm C± challenged.![]()
Join the club, thank God and Vinka for Spacecraft3 eh ?

The ODS should really be seperate from the from the External Airlock so we can fly missions that only flew the airlock but not the ODS, such as STS-82 and STS-125.It's already done, I'll just hold on to it. I'll have to redo the cargobay texture also to get rid of the shadow.
I thank The Probe every day for Vinka.![]()
What 3D program do you have? A couple of poeple have asked that the landing gear be more detailed. Care to take look at that ?