Space Shuttle Ultra development thread

Looks like the Offset in Y direction is too extreme, it is 20 cm higher as the yaw/pitch joins.
Tried that and not much change for the better.
 
Urwumpe,
The wrist does roll !!!

The endeffector with camera to line up on grapple target.

I will redo the animations exact in a .ini file and send them to you Dave.
 
Did you correct the right animation?
It's this one right:

Code:
[SIZE=2][COLOR=#0000ff]
static[/COLOR][/SIZE][SIZE=2] UINT RMSEndEffectorGrp[1] = {GRP_endeffecter_RMS};
rms_anim[5] = [/SIZE][SIZE=2][COLOR=#0000ff]new[/COLOR][/SIZE][SIZE=2] MGROUP_ROTATE (ridx, RMSEndEffectorGrp, 1,
_V(-2.86, 2.133, -5.055), _V(0, 0, 1), ([/SIZE][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][SIZE=2])(894*RAD)); [/SIZE][SIZE=2][COLOR=#008000]// -447 .. +447
[/COLOR][/SIZE][SIZE=2]anim_arm_wr = CreateAnimation (0.5);
parent = AddAnimationComponent (anim_arm_wr, 0, 1, rms_anim[5], parent);
[/SIZE]
 
Urwumpe,
The wrist does roll !!!

The endeffector with camera to line up on grapple target.

I will redo the animations exact in a .ini file and send them to you Dave.
Thanks Donamy! Did you read my earlier message about the Canada logos?
 
It's this one right:

Yes, and it seems like the rotation axis is slightly offset - but it is possible that the offset is actually in X and the rotation for deploying the MPMs makes it look like a Y offset to us.
 
Thanks Donamy! Did you read my earlier message about the Canada logos?
There should be 2 rectangles that are the logo's, Did they get deleted ??
 
Here's a screemshot of the blocked Canada logo on the inboard side of the RMS.
 

Attachments

  • SRMS_blocked_Canadalogo.jpg
    SRMS_blocked_Canadalogo.jpg
    12.1 KB · Views: 494
Your using an old RMs.dds I'll send you the newer one.
 
Your using an old RMs.dds I'll send you the newer one.
OK, thanks. I'll be standing by for that one and the ini file with the new coordiantes.
 
Question : Should I break up the mesh and have an elbow camera usable ??
 
Question : Should I break up the mesh and have an elbow camera usable ??
Well, it would be nice to have it as another RMS view.
 
Can it be used ??
 
I wish the chopping could be fixed with the wrist camera.
 
Also I think we could make the animation code a bit less complex by making the tip vector calculations a child of the yaw actuator, instead of adding a unused rotation...
The wrist VECTOR3 list has a separate animation because combining it with the wrist roll animation causes the attachment point and the wrist to roll at different rates.
 
I doubt you're still awake, but I finished it. The camera works nicely.
 
I doubt you're still awake, but I finished it. The camera works nicely.
Thanks, got the files but the Canada logo problem still remains.

I also checked in the new updated RMS joint data that Donamy so kindley sent me. Although, the shoulder pitch joint could need a trimming as it is slightly below the rotation point when stowed in the 0­° position.

Edit:
Here's the data for the RMS elbow camera:
Code:
;Elbowcam pan
[ANIM_SEQ_8]
KEY=3
DURATION=10.
INIT_POS=0.5
PAUSE=1
 
;Elbowcam tilt
[ANIM_SEQ_9]
KEY=7
DURATION=18.
INIT_POS=0.2
PAUSE=1
 
; elbowcam pan left
[ANIM_COMP_8]
SEQ=8
RANGE=(0,1)
GROUPS=6
TYPE=ROTATE
ROT_AXIS=(0, 1, 0)
ROT_PNT=(-2.77,2.38,2.07)
ANGLE=360.
PARENT=2
 
; elbowcam tilt up
[ANIM_COMP_9]
SEQ=9
RANGE=(0,1)
GROUPS=5
TYPE=ROTATE
ROT_AXIS=(1, 0, 0)
ROT_PNT=(-2.77,2.66,2.07)
ANGLE=290.
PARENT=8
 
Last edited:
The joint is allowed to go below Zero, maybe we need C3PO to figure the timing sequence.
 
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