Space Shuttle Ultra development thread

The joint is allowed to go below Zero, maybe we need C3PO to figure the timing sequence.
Maybe. Any updates on the blocked Canda logos?
 
There seem to be problems with the IK translation. I'm working on them at the moment.
 
Dave,

You should have mail
 
Maybe. Any updates on the blocked Canda logos?

It is probably that all the rotation points have been changed, rescaling was more work than thought, and it's still going. :(
 
You can't define an animation outside 0-1. You can probably use INIT_POS in the ANIM_SEQ definition.

INIT_POS : the animation value between [0,1] which correspond to the position of the mesh group as it is specified in the mesh file (default is 0). If you want to start the simulation with a different position, this position must be specified in the scenario file (.scn) and not in the ini file.

Let me know if I can help in any way.
 
It is probably that all the rotation points have been changed, rescaling was more work than thought, and it's still going. :(

Well, I said that it's going to be hard. On the other hand, we have over 80% of the rescaling work done now. Let's tackle the remaining 20% and get it done.

Also, we managed to include new features (Air data probe animation) during the rescaling, which was not planned, but possible. I think I can make the MFD event code in Atlantis a bit more slim during the rescaling.
 
New files checked in.
 
Should I get rid of the ODS in the bay and supply the new one with C3PO's animation's
 
You can't define an animation outside 0-1. You can probably use INIT_POS in the ANIM_SEQ definition.




Let me know if I can help in any way.

What would you like to tackle ?
 
Should I get rid of the ODS in the bay and supply the new one with C3PO's animation's

I think it would be good. :speakcool:

But I am not sure when we can include it in the modules, maybe you can wait until we have the rest of the rescaling work done?
 
It's already done, I'll just hold on to it. I'll have to redo the cargobay texture also to get rid of the shadow. We already have all the Orbiter textures, we just need a good way to switch textures. I would think from the scenario file would be the best.
 
I thank The Probe every day for Vinka.:cheers:

What 3D program do you have? A couple of poeple have asked that the landing gear be more detailed. Care to take look at that ?
 
What 3D program do you have? A couple of poeple have asked that the landing gear be more detailed. Care to take look at that ?

I'm using Gmax.

I'll be happy to add some detail to the gear.
 
I'll e-mail you the Atlantis mesh we are using now.
 
I currently use a creative blockade for writing the technical article about my research of the DPS. If there is any other text I should write as structured PDF, just let me know, I can start a new pdfTex document quickly.

I included the tex sources in the Subversion, so anybody with subversion access can later correct my many typos or improve the document.
 
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