Space Shuttle Ultra development thread

Would it be possible to add the RMS elbow camera?
 
Do we have a working project yet, or is it still broken ?
 
Do we have a working project yet, or is it still broken ?

Still broken here, but I work on it. The texture paths in the mesh file you sent me are broken, but I will fix this after the exam today, I need to go over the textures anyway.
 
Sounds like a plan to me.:cheers:
 
Will it include a fix for the WING_NAME parameter? I tried to fix it myself but I couldn't make heads or tails out of the code.
 
Will it include a fix for the WING_NAME parameter? I tried to fix it myself but I couldn't make heads or tails out of the code.

Have not yet looked at it, Panel R2 is also not fixed yet.

EDIT: Wing names are fixed now.
 
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I'm all confused on the new files Urwumpe sent me. Are there new controls for the animations now? Control+X doesn't deploy the RMS antmore, none of the switches work for the R13L panel doesn't work and it's missing switches.:blink:


Edit: Never mind I got your e-mail !!
 
Hooray!!:speakcool:
 
Have all the panels been fixed then?

No, R2 and R13L have not been touched by me yet. I wanted to do this after I had the new switch code done, but I would not complain if somebody else fixes them until that.
 
Donamy: could you possibly make a version fo your STS-123 payloads pack that is adapted for the current rev. of SSU?

The current pack doesn't take in account that we have a stand-alone KU band antenna or that the orbiter has been scaled down(the OBSS and it's MPMs are too big).
 
No, R2 and R13L have not been touched by me yet. I wanted to do this after I had the new switch code done, but I would not complain if somebody else fixes them until that.

What needs to be done on those panels ? If it is mesh work, I can do it.
 
Donamy: could you possibly make a version fo your STS-123 payloads pack that is adapted for the current rev. of SSU?

The current pack doesn't take in account that we have a stand-alone KU band antenna or that the orbiter has been scaled down(the OBSS and it's MPMs are too big).

I would rather get the panels finished and anything else that needs to be done to get this version working.
 
If the updated VC meshes are on sourceforge, I could work on fixing PanelR2 and Panel13L.
 
What needs to be done on those panels ? If it is mesh work, I can do it.

only the switch animations. The only change I could want on the mesh is the state of the talk backs. We currently paint directly on the large R2 texture, I would prefer either only painting all talkbacks on a smaller Talkbacks.dds or even use simple rectangular plane mesh group below a window, which we just translate up and down for changing the state (the mechanic solution).

I think the OBSS meshes are important enough to be considered after we fixed all broken animations. The landing gear has also not been fixed yet.

If the updated VC meshes are on sourceforge, I could work on fixing PanelR2 and Panel13L.

They are now.
 
If the updated VC meshes are on sourceforge, I could work on fixing PanelR2 and Panel13L.
They're in the repository. Something that should be focused on is restoring MFD switching capability as it is currently broken.
 
The landing gear has also not been fixed yet.
I know I fixed the landing gear previously so they cannot be broken again unless something has touched the code. But I'll check on this.

Edit:
Just did a check, the fixed landing gear animation is still in there and working.
 
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Just did a check, the fixed landing gear animation is still in there and working.

Ah OK, I did not test it yet and was not aware it is already fixed. Are the engine animations also fixed already?
 
Ah OK, I did not test it yet and was not aware it is already fixed. Are the engine animations also fixed already?
Should be.
 
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