Space Shuttle Simulator 2007

Including their grammar. This was typed on the on-screen instructions during STS-31-"the high-gain antennas is deployed by ground control"

Well, we are not trying to become Grammar-Nazis, after we are already going Checklist-Nazi on them? :P
 
I just finished STS-88, which is hard as hell in that game. Here is my achievment page
shuttle2008-06-0620-21-34-55.jpg

Note: A glitch gave me STS-41C
shuttle2008-06-0620-21-38-38.jpg
 
It's a two way battle. People over on the SSM2007 side (one of them being myself, for the shuttle atleast) think Orbiter is to generic, no set missions, no checklists, and SSM2007 has the current Orbiter's graphics beat in the ground. I recommend this topic is left alone though. We saw what it started at M6. Boy, there were sure as hell alot of flame wars there. Thank God there have been none here. Yet:hmm:
 
AAAUUUUGGGGGGGGGGGGHHHHHHHHHHHHHH!!!!!!!!!!! DAMN YOU SSM07!! MAKING ME TRY TO STOP TIME WARP WITH T INSTEAD OF R!!! YOU SCREWED UP MY SSU LAUNCH!!
 
okay, no more coffee and doughnuts for you and I recommend open wide fields, not stay confined to a small box :)

I've still not finished my first mission yet, trying to get enough time to do it in one session (plus time advances and skips). Just don't get those privileges any more from the wife...... :)
 
You know your addicted to SSM07 when

I started that thread over there. And they came up with this-

A typical day in the life of an SSM2007 addict.

1. Wake up.
2. Have steak for breakfast.
3. Spend an hour getting changed.
4. Take the bus three miles to where you park your car.
5. Get into car, with assistance from several other people, who have made sure your car is correctly configured to go to work.
6. Spend 1 hour and 50 minutes (+ hold time) flicking switches on the dashboard.
7. Finally (as Spacewalker says), count-down from 10, switching on the engine at 6 seconds, then moving away at 0 seconds.
8. About 40 seconds after moving off, take your foot slightly off the accelerator for about 30 seconds, then floor it again.
9. After 8 minutes, release the accelerator fully, and a few seconds later, the fuel tank falls out of the car.
10. Some time afterwards, open the boot of the car and raise the aerial.
11. Program your place of work into the GPS system and slowly coast towards it.
12. Approach your place of work at speeds of no more than around 30cm/sec, and 10cm/sec for the last 50m or so.
13. Wait an hour before exiting the car and entering your place of work.
14. Go to boss' office and explain why you are 8 hours late for work.
When it's time to go home, you:
1) Climb into your car through a narrow tube.
2) You sit in you seat and wait for the pressure to equalize.
3) You use the starter to move the car slowly away.
4) Once at a safe distance, you get going with a short burst from the motor.
5) Now, stick your head and upper body out of the window and inspect the underside of your car (NOTE: This can be tricky, but fortunately we're not going very fast).
6) While still moving, stow the aerial and close the trunk.
7) Coast onto the highway, at the same time turrning the car backwards (just ignore all the comm noise, like horns, curses etc).
8) At just the right moment start the engine, put the car in reverse and floor it!
9) Just before running out of fuel, turn off the engine.
10) Now turn the car around (why, just use the hand brake, silly...).
12) Then you just sit there, wondering if you have forgotten something...
13) As you get to your exit, turn up the heat fully and turn off the radio.
14) When approaching the roundabout, you stick 2 hair dryers out the side of the car to gain air data
15) you circle the roundabout until you have slowed down enough to get into your driveway
16) you pull off into the correct street from the roundabout
17) you lower the wheels of your car to raise it up a few feet
18)you do a wheeli once you enter your home street
19) after a few seconds, you put the front of the car down
20) once you are at a safe spped, you apply the brakes and come to a stop right in front of the driveway
21)after turning off the engine and spilling all the extra fual onto the road, you exit the car and do a final walkaround
22) a group of people soon tow your car into the garage and replace the outer skin and tires
23) you explain to your wife and kids why you are 5 hours late home

Then the next day, it happens all over again
 
i hate SSM 2007 and if there will be an SSM 2008 i will hate it too
because if you are at one side you cant love the other side.
because that will make you a traitor and that is an dishonour.

(ok,its a crap post but i needed to write something)

This feature of SSM 2007 about being tied to one machine and not being able to upgrade seems a big turn off to me.
But I do not hate SSM 2007 for one reason.
There should be more sims out there so we have more choices, not less.

But being tied to registration for a hardare configuration is awkward.
If the company is gone, will you be able to register?
Unfortunately I am a gamer, and gamers do not like to be tied.
I recall when I bought FSX. I had to register and I had no Internet connection... I was almost freaked out. Fortunately they had a local branch and number for tech support. I would have been freaked out if I had to make an international call that would cost more than the game.
 
I started that thread over there. And they came up with this-

A typical day in the life of an SSM2007 addict.

1. Wake up.
2. Have steak for breakfast.
3. Spend an hour getting changed.
4. Take the bus three miles to where you park your car.
5. Get into car, with assistance from several other people, who have made sure your car is correctly configured to go to work.
6. Spend 1 hour and 50 minutes (+ hold time) flicking switches on the dashboard.
7. Finally (as Spacewalker says), count-down from 10, switching on the engine at 6 seconds, then moving away at 0 seconds.
8. About 40 seconds after moving off, take your foot slightly off the accelerator for about 30 seconds, then floor it again.
9. After 8 minutes, release the accelerator fully, and a few seconds later, the fuel tank falls out of the car.
10. Some time afterwards, open the boot of the car and raise the aerial.
11. Program your place of work into the GPS system and slowly coast towards it.
12. Approach your place of work at speeds of no more than around 30cm/sec, and 10cm/sec for the last 50m or so.
13. Wait an hour before exiting the car and entering your place of work.
14. Go to boss' office and explain why you are 8 hours late for work.

That one was mine. I'm rokushakubo on the SSM forum.
 
So i saw some videos and i see its little bit stolen i think. But i still think if i use level 10 earth textures ultra ... its liek the same, but shuttle have sux graphic. But guys u have to do new version better of graphic and some manuals.
 
Finally I've tried SSM2007. The sim is very good. Also having more freedom and fewer scripted limitation could be fun. ;)

My 1st mission was badly screwed up - yet all I did is forgot to load reentry burn data (item 22).
So it was very short burn. That was funny until I realized that scriipt forces me to continue reentry prcedures :)
Thus I ended up draining fuel and preparing for reentry while having 150 mile circular orbit. Then was the saddest part - I soon realized that atmospheric entry is scripted. After some time reentry sequence started - flames and all stuff. Then were some glitches and finally script was not satiisfied with my reentry attitude and killed all crew ;-)

But missions (even if they are strictly scripted) are cool :)
Another thing that I really liked was monitors - it's just cool when you can control rms without using external view.

As for visuals - ksc is great, shuttle (outside ) is bad, sun glare is great, reentry effects are bad. Overall - good quality.

So I don't know why would anyone hate SSM2007. It's great shuttle sim.

__________________________________
What I have realised, hovewer, is that I don't really like those types of sims :-/ It's even more boring than train sim. If Orbiter was like SSM2007 I wouldn't have started playing it. But thats just me.
 
Sorry guys but maybe im impartial but i prefer orbiter...Perhaps it is the fact that I didn't have to pay for it and the graphics in orbit seem a bit off.

The graphics in Orbiter are constrained to DirectX 7.0. Even if you're running DirectX 10 and have a $500 video card, you're still not going to get any better graphics than someone running DirectX 7.0. That's what the Orbiter Visualization Project is (partially) about. The graphics portion of Orbiter is being separated from the physics portion so that developers (other than Martin) can move forward and improve the graphics for Orbiter.
 
So I don't know why would anyone hate SSM2007. It's great shuttle sim.

Not anyone hates it ;) It depends on this place here basically. SSM07 isn't for free which many people here don't like, and it offers almost a complete flight deck which is something we don't have available in Orbiter sadly. Within flight simulator communities SSM07 is rather popular actually. And by the way, it sells very well and much more as its developers expected before...
 
2 Moonwalker: I am not that into flight sims, so it's nice to hear that shuttle sim is popular among that community.
It is also good that SSM2007 sells fine (Especialy since A OK-Wings of mercury project was closed) - hope it will become really sucessfull and may be (just may be ;-) will form a trend for commercial space sims. For me any decent space sim is great - they are so rare :-/.
 
:lol: I'm just doing STS-122 with Atlantis and it says "When Discovery gets further away,... "
 
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