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Sure, real space warfare will also include ground-based encounters, but I don't think that sort of thing is particularly interesting to add to Orbiter, since a large part of what's interesting about ground combat is terrain. Most successful combat sims focus on a specific primary area (ie, "aerial combat and bombing") and only simulate everything else to the extent required to make the primary area's interactions with that interesting (such as tanks or infantry in an flight combat sim--they're never really seen up close and just need to look good enough from a distance to do the job). Trying to simulate everything seems to me like it's more likely to end up getting lost in the complexity of the thing.
Plus, there are other games out there to simulate things like ground-based warfare or infantry (such as [ame="http://en.wikipedia.org/wiki/Shattered_Horizon"]Shattered Horizon[/ame] for zero-g infantry combat), but there aren't really any games that realistically simulate ship-based space combat.
Plus, there are other games out there to simulate things like ground-based warfare or infantry (such as [ame="http://en.wikipedia.org/wiki/Shattered_Horizon"]Shattered Horizon[/ame] for zero-g infantry combat), but there aren't really any games that realistically simulate ship-based space combat.