Can't we bicker on actual tactics as defined by the environment and technical issues? Armaments are a function of tactics and battle environment, so we should discuss that before shoehorning megaparticle cannons in our capsules.
You're quite right about the environment, but remember that humans have been/are/will be extremely adept at manipulating their environment (how do you think we got into space in the first place?) Technical issues aren't a problem because they are only limited by the laws of physics, which are in turn limited by engineering hurdles, which are limited primarily by limited types of materials. But as we discover and make more materials, (let's say for arguments sake that space combat is going to take place sometime in the future) then new possibilities open up, so with designing combat spacecraft for the future, at the moment 'technical issues' is simply limited to the laws of physics as we do not know what materials there will be in the future.
As for your earlier comment, Ghostrider:
Why are we so darn focused on the whole stealth thing? By the sound of it, it would look like you cannot fight in space if you can't have stealth. Wrong: mankind has been fighting for generations without stealth craft, without radar, without gunpowder and even without rocks.
There's no stealth in space? Very well, then we make up tactics that account for stealth not being possible. If you can't have an advantage, you have to adapt. I have yet to see the tank commander that has an issue with his tanks not being able to fly.
We'll compensate with active countermeasures, heavy defences and lots of firepower. As I said before, space battles may well resemble a cross between submarine and tank warfare.
Low Observability Tecnology/Stealth Technology is currently the single most important tactical advantage one can have in warfare. You alluded to combat in space as being like submarine warfare, but with submarines, 'silence is golden' and what is silence? Answer: Stealth. Submarines spend most of their time crawling along at 5 or 10 knots (some really quiet ones can move at 15 or 20) not belting along as fast as they can, or shooting at anything they hear. They barely use their active sonar because it's really only effective at shorter ranges and it's like a massive signal that screams "Here I am. Kill me!" You also drew a parallel between space warfare as being similar to tank warfare. Now that's a dangerous analogy, as the tank, in terms of 'technologically advanced army vs technologically advanced army' (which space combat is bound to be) died in the '80s (maybe even the '70s) with the development of the guided warhead. I'm talking about many small warheads with shaped charges or high kinetic energy being delivered with a single artillery shell/missile, sea/air/land launched cruise missile, air dropped dumb/smart bomb, or space dropped guided darts. There's also 'tank plinking' (aircraft plus lots of GBU-12s plus laser designator), man portible antitank missiles, Fuel-Air Explosives, and that's just a tiny portion of the conventional arsenal. A $10,000-$100,000 shell, missile or bomb for a battalion of multi-million dollar tanks? I like those numbers. Even if they only get one tank (simultaneous computer glitches?) it's still worth it in monetary terms. Then there are 'tactical' nuclear weapons (for a not so economical result.)
Take this away from the lesson of the armoured vehicle (or spacecraft) over the invisible one: armour is made of materials, and materials have Ultimate Tensile/Compressive/Shear Strengths and can always be broken. No tank commander is complaining because they're not up against a force with these sorts of weapons. They're up against forces whose most powerful weapons are RPGs, weapons of 1940s vintage!:blink:
It boils down to the phrase: you can't shoot at what you can't see, and you can't kill what you can't shoot at.
Therefore, you can't kill what you can't see, so be as invisible as you can be. (Cool. That rhymes!:lol
As for the idea of heavy support, it's not worth it. Best example I think is the Vietnam Air War, where the Linebacker raids required hundreds, even thousands of supporting aircraft for just one B-52 raid. Fighters, Fighter-Bombers, Airborne Early Warning, Chaff Layers, Fuel Tankers, Wild Weasels, Airborne Jammers, etc, etc. Of course, this was to attack Hanoi, the most heavily defended city on Earth (Moscow defenses would have been a milk run by comparison). Another example is trying to attack a Carrier Group at sea with another Surface Group. You'd have to fight through antiship cruise missiles, followed by medium ranged antiship missiles, followed by short ranged missiles, followed by the outer screen's guns before you get a glimpse of the carrier. The whole time, you'll be under attack from waves of aircraft from at least 1000 miles out from multiple directions. To reach cruise missle range would be improbable, medium missile range would be suicidal. The only weapons platform that could get there would be a submarine. Lying in wait, completely silent near the ocean floor, it just has to sit there until the group rolls over it, then fire its torpedoes. Stealth wins again.