OHM SideMountHLV

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Author: kwan3217

SideMountHLV DLL-Based Launch Vehicle
Version 0.20 "Ignition Sequence Start"
by Chris "kwan3217" Jeppesen and Donamy

This is the beginning of a Shuttle-Derived Heavy Launch Vehicle (SDHLV) based
on meshes from Donamy and code by me, featuring all my crazy ideas on how to
do a launch vehicle properly. Vehicle specs are based on the referenced documents
using a pair of stock 4-segment SRBs.

New version:
* Autopilot is customizable by editing the scenario file
* '1' key activates a 10-second countdown including SSME startup sequence before booster ignition and liftoff.

You need the VC++ 2008 runtime thingie

All the code is copyright (c) 2010 by Chris Jeppesen, licensed under the Library
GPL 3.0 or greater (included)
Barge and "Heavy Lourde" meshes copyright (c) 2010 by Chris Jeppesen, licensed
under the Library GPL 3.0 or greater
Other Meshes and textures are copyright Donamy, subject to his license. For now,
call it CC By-Nc-Nd (You may distribute, but not for money, and you can't change
it, and must give credit)



DOWNLOAD
 
Nice for a test item, so let me go down the cons first.

-It's very hard to control. Using killrot is actually harder than just joysticking it, as it goes into a spin.
-It needs a throttle so you can achieve a desired orbit,
-Of course a payload attachment.
-The SRBs strike the ET upon separating
-If you keep hitting the J key, more SRBs magically appear

Pros:
-meshes are beautiful
-plenty of power (amazing what STS can do with no orbiter to lift)
-shows lots of promise for further development

Keep up the good work. Looking forward to more progress!
 
Hitting the "k" key several times will keep spawning lots of fairings :P
 
Clicking the "x" at the top right of the screen causes the scenario to crash back to the launchpad.



Aw, I'm kidding... basically just what Andy44 said. :)
 
Good job. But the SRBs rotating into the ET at jettison, Buummm!!!
And SRBs needs a exhaust correction, it must be yellow with alot smoke, i cant see any smoke. Do u use a better and clean SRB propellant maybe ? :thumbup:.
 
Actually I do want to implement liquid flyback boosters at some point. We don't have to be limited to what NASA is actually going to do.

Anyway, I have the specs for a nice smoke plume, so it will get in eventually. Same with SSME exhaust. Purple is great for an XR2 or something, but I like the almost clear hydrogen flame too.
 
That's odd. Do you have any zero-length files in the config, config/vessels, textures, meshes folders? Is there anything obvious in orbiter.log?
 
I'm not sure what to tell you then. The exact symptoms of missing the vc++2008 runtime thingie is that the vessel is invisible, has no engines or propellant, and when you are in the cockpit, it is at ground level looking exactly at the horizons.

I may be able to compile it so that it doesn't need the runtime thingie, I will find out when I get home tonight.
 
I have the VC++ 2008 runtime and even though the SD HLV works fine for me, the exact symptoms of missing the runtime occured when I tried to run Urwumpe's Ares IX Ultra. It is a weird an unresolved bug. BTW, IronRain, what computer/operating system are you using?
 
I have the VC++ 2008 runtime and even though the SD HLV works fine for me, the exact symptoms of missing the runtime occured when I tried to run Urwumpe's Ares IX Ultra. It is a weird an unresolved bug. BTW, IronRain, what computer/operating system are you using?

No, the bug is resolved - you need to install the proper run-time files.
 
Tried it and it works beautifully! Just like what the others said: SRB exhausts and a nice autopilot are the most needed things to use it effectively. I also like the fact that it is spawnable by scenario editor, like kulch's energia: if it had a similar payload manager it would be damn perfect featurewise I think! But using Universal cargo deck should also be possible. Still have to try that.
 
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