Screen Shots for next version

So, let me get this straight: OVP and the new Beta are separate.
No. OVP is just the Project name for the various graphics clients. The beta includes the standard built in DX7 graphics client and Orbiter-NG where NG is short for no graphics. OVP ties into Orbiter-NG as it doesn't have a graphics client defaulted.
 
I wonder if there will be a Hi res EAFB, if not it would be nice to have one (hint hint).
Even if there isn't I will still be grateful.
 

Speaking of this (I use the Hi-Res KSC from this website); I can't wait until Martin includes high-res KSC tiles and a corrected positioning for the launch center. The one thing that's always annoyed me about the KSC addons are they always move the KSC base, and make all other scenarios based on the "old" (or incorrect poition of KSC) broken.

i.e. my DGIVs will be out in the middle of nowhere after installing a high-res KSC that corrects the position. I just wish they'd use the old position for compatibilitie's sake.
 
Speaking of this (I use the Hi-Res KSC from this website); I can't wait until Martin includes high-res KSC tiles and a corrected positioning for the launch center.
This has been fixed in the next version. The KSC tiles you see on that screenshot is the new default hi-res tiles with new corrected location.
 
This has been fixed in the next version. The KSC tiles you see on that screenshot is the new default hi-res tiles with new corrected location.

Sweet. That's good to know :lol: I'm definitely looking forward to the next version!
 
Dang, was just messing with the beta, no L11 or 12 content included yet. My mouth is still watering for it though :lol: Can't wait.
 
Does anybody know if any refinements of the physics modeling will be included?
 
Does anybody know if any refinements of the physics modeling will be included?
Yep, spin stabilization will be included. Previosuly Orbiter hasn't been really good with spin stabilized spacecrafts but the next version is going to handle them just fine even under high time acceleration settings.
 
doubt it. Orbiter doesn't have all the autogen houses, trees, reflective water, cars, boats, and 3d clouds that FSX has.
 
doubt it. Orbiter doesn't have all the autogen houses, trees, reflective water, cars, boats, and 3d clouds that FSX has.

Haha. Well IMO it's about time that water be added, at least. Nothing that auto gens per say but just a pixel water shader would do fine :) when flying low to it, it's pretty obvious is just a flat colour.

Oh and it could really use some Vista optimization.
 
Yep, spin stabilization will be included. Previosuly Orbiter hasn't been really good with spin stabilized spacecrafts but the next version is going to handle them just fine even under high time acceleration settings.

what exactly do you mean by spin stabilization? Do you mean a spacecraft that spins around it's Z-axis while thrusting, or do you mean spacecraft that adjust their direction during thrusting? (e.g. a spacecraft stays pro-grade while thrusting even at high compressions?)
 
like spacecraft spinning around it's z-axis, akin to those round satellites launched by the shuttle that are spun up then released.
 
Haha. Well IMO it's about time that water be added, at least. Nothing that auto gens per say but just a pixel water shader would do fine :) when flying low to it, it's pretty obvious is just a flat colour.

Why bother? It would probably take a lot of effort to code and it seems pretty pointless. I don't knwo about you but if I'm using orbiter then I am sure as hell not using it to fly 500m above the water. ;)
IT's a spaceflight simulator, so if I were Martin I'd want to concentrate on improving aspects of the simulator related to spaceflight, not atmospheric flight.
 
like spacecraft spinning around it's z-axis, akin to those round satellites launched by the shuttle that are spun up then released.

ah, too bad... seems like low thrust flight with long burns won't be possible for a while... :(
 
No, spin stabilization in this case refers to keeping the spacecraft from spinning wildly at high time accelerations. When you're in Orbiter now, engage prograde or retrograde or any other autopilot like that, and hit the time accel up to 1000x it goes crazy usually burning up all your fuel. I'm guessing that this has been fixed or atleast improved.
 
No, spin stabilization in this case refers to keeping the spacecraft from spinning wildly at high time accelerations.
No, I think what they mean here, that in the next Orbiter, it will be possible to stabilize the attitude of a satellite, by spinning it around a certain axis, like weather satellites do.
Just like how a bike wheel stays up when it is spinning.

regards,
mcduck
 
But isn't spin stabilization already part of Orbiter? Try Navigation->Space Physics->Spin Stabilization scenario.
 
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