Cornflake
New member
Why bother? It would probably take a lot of effort to code and it seems pretty pointless. I don't knwo about you but if I'm using orbiter then I am sure as hell not using it to fly 500m above the water.
IT's a spaceflight simulator, so if I were Martin I'd want to concentrate on improving aspects of the simulator related to spaceflight, not atmospheric flight.
Don't freak out. You know how long water shaders have been around? For a very long time, and it's not so complex that it would take Martin all of his time and effort to complete.
The only challenge to adding a shader effect to the water is adding boundaries where land ends and water begins (the planets just have one big texture on them). I wouldn't imagine this would be hard... just make a simple "water map" that defines where water is. Kind of like a height map, only not.
I think that developing a water shader effect would be a simple yet effective way to really boost the graphical appearance of Orbiter.