STS
Well-known member
I would like to comment in this thread, as I think is in topic on this thread as to a advise on VSA´s, how my simgroup works, and still working since 2009. I don´t call my group a VSA, but probably is. You could answer this question from what I will say in this post.
My group started with the idea that flying solo in orbiter can become boring, so I had the idea to create a "virtual" Mission control room with humans in control. I had a tool, teamspeak, so we had something to start with, mission control via teamspeak. I also had people I knew that were interested in the idea, so we began making our first missions, flown by one pilot, and controlled by two or three persons via TS at the beginning and via Orb:Connect later.
The idea is that one, a virtual mission control, a pilot, and a scenario that grows as we build our station and is being 'tokened' from one pilot to the next (like OFSS worked).
And another thing as some guys posted here, is the time, especially at the beggining, and the persistance, and to don´t loose focus on the original idea (in my case, the virtual mission control).
About the academy, in my group we implemented a academy as follows, also, very simple: We have TeamViewer or Anydesk and TeamSpeak, so we could teach new members. And flexibility is important: The members, using a Drive form choose when they want the next class, and the instructors adapt to that. But again, free time (with responsability) is important.
The first classes consist in taking the deltaglider manually to orbit. Then we begin with docking. Later with rendezvous, and at the end, deorbit, reentry and landing. We have also advanced and specific courses for the Shuttle, for example. Also, we have exams for people who arrive with experience.
More advises, don´t expect to have a hundred members in your VSA, my simgroup has around 10 members (with time (and probably 'portfolio' and a little of marketing), members with come). Also, don´t schedule a mission every two weeks or a month, ask your members what number of missions per year they want. In my case, we try to make missions every six months. And if a member wants to leave because he doesn´t like the project, dont be angry. Listen to him and let him free.
In sort: Clear idea, free time (most at the beginning), self enjoyment, group enjoyment, flexibility and persistance are my advises.
Is my simgroup a VSA? You tell me, and I remember, I don´t consider it a VSA![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
My group started with the idea that flying solo in orbiter can become boring, so I had the idea to create a "virtual" Mission control room with humans in control. I had a tool, teamspeak, so we had something to start with, mission control via teamspeak. I also had people I knew that were interested in the idea, so we began making our first missions, flown by one pilot, and controlled by two or three persons via TS at the beginning and via Orb:Connect later.
The idea is that one, a virtual mission control, a pilot, and a scenario that grows as we build our station and is being 'tokened' from one pilot to the next (like OFSS worked).
And another thing as some guys posted here, is the time, especially at the beggining, and the persistance, and to don´t loose focus on the original idea (in my case, the virtual mission control).
About the academy, in my group we implemented a academy as follows, also, very simple: We have TeamViewer or Anydesk and TeamSpeak, so we could teach new members. And flexibility is important: The members, using a Drive form choose when they want the next class, and the instructors adapt to that. But again, free time (with responsability) is important.
The first classes consist in taking the deltaglider manually to orbit. Then we begin with docking. Later with rendezvous, and at the end, deorbit, reentry and landing. We have also advanced and specific courses for the Shuttle, for example. Also, we have exams for people who arrive with experience.
More advises, don´t expect to have a hundred members in your VSA, my simgroup has around 10 members (with time (and probably 'portfolio' and a little of marketing), members with come). Also, don´t schedule a mission every two weeks or a month, ask your members what number of missions per year they want. In my case, we try to make missions every six months. And if a member wants to leave because he doesn´t like the project, dont be angry. Listen to him and let him free.
In sort: Clear idea, free time (most at the beginning), self enjoyment, group enjoyment, flexibility and persistance are my advises.
Is my simgroup a VSA? You tell me, and I remember, I don´t consider it a VSA
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