Refer to the Space Engineers thread for details on why DX is useless.
Wait, what? DX is "useless" because it occasionally introduces new features that weren't supported by previous versions?
I think that's called "progress" and it's the reason that DX is preferred to OpenGL for cutting-edge games.
You must be doing something wrong, or maybe it's your computer. VS isn't very laggy at all for me.
Tons of annoying underlines for stupid reasons.
Typically, if you see an underline, it's not going to compile anyway. Not sure why that's a "stupid reason."
Weird, that bubble didn't burst yet?
Apparently not.
Since when can you program for IOS in C#?
Looks like i missed something.
Since February 2013 at the latest...
Yes, you did miss something, apparently.
http://xamarin.com/visual-studio
Eh? I keep hearing that word.
Is that what makes KSP a lagfest?
Not sure why this is part of an OS discussion, but Unity is a fairly solid choice for a lot of different types of games.
KSP is not one of those games.
Honestly, Unity was a bad choice for KSP from the start, and that's why it's a lagfest.
Huh?
Who raised this 90s zombie?
"Zombie"? ASP.NET didn't even show up until 2002, so I'm not sure how it's from the 90s...
It's also under active development and widely used by people who don't want websites that look like they're from the 90s.