Long live WINE!
What the vessel is this?
I didn't know that the DrawOrbits module displays the orbits of celestial bodies.
@Nikogori, have you thought about writing a short (or detailed) tutorial about your flight using IMFD?


















What do you think?




For Launchpad configuration dialogs, that's not an option yet because it would require changing the whole Launchpad mechanism.Looks great! Especially the dark theme. How about making menu extensions by plugins or vessels?
For Launchpad configuration dialogs, that's not an option yet because it would require changing the whole Launchpad mechanism.
For when the simulation is started, there's a new oapiOpenDialog for addons to use but it makes me a bit uneasy since it could be prone to ABI/API breakage if we update the version of ImGui. I don't know how extensively the current oapiOpenDialog function is used in addons and if it could be a major issue.
The scenario editor is part of the core so it's not really an issue. The abstraction layer would be the solution but I'm afraid it would also be a major undertaking.Well, many of the few C++ developers use them and some many more would likely make use of them, if its much easier than today. After all, its also about the scenario editor.
I think an abstraction layer between Orbiter API and the actual UI would be the best way to go, since we could also switch the UI implementation during future development then without breaking the add-ons. Also this could be including in a Lua binding then. Maybe some more people would support the scenario editor or the launch pad, if it could be just edited in Lua, than C++ and ye olde Windows User32.dll.

Is this a space station you're developing now?Sailiniq