I think there is not a difference. In reality I've done in textures: Smoothing, color-management and Ambiant Occlusion (done with Blender)
Now look at my version of the VC textures, I work with the shadows:
The shadows are rough, because the textures are 512x512.
---------- Post added at 09:34 PM ---------- Previous post was at 05:23 PM ----------
The shadows are not rendered from an external light source, but from the internal lights and systems. Here is another screen from the behind of the cockpit (Rear-left passenger, camera moved with CamControl) :
Now look at my version of the VC textures, I work with the shadows:
The shadows are rough, because the textures are 512x512.
---------- Post added at 09:34 PM ---------- Previous post was at 05:23 PM ----------
The shadows are not rendered from an external light source, but from the internal lights and systems. Here is another screen from the behind of the cockpit (Rear-left passenger, camera moved with CamControl) :