Orbiter Screenshot Thread

My%20Ugly%20Launch%20Tower%20011.png


On the pad, ready for a night launch.
 
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STS Payloads and Orbiter 2010

Working on finalizing a tutorial for using Gazza's STS Payloads meshes with the Shuttle Fleet V4.8; here we see Challenger releasing a TDRS satellite. I am working to finish the tutorial documentation by the end of July (if the real-world will let me...!)

 
Some Pics of the VC in progress and an external view showing the cargo bay on the Shuttle-D cargo vessel, currently in development. Big thanks to Gattispilot for the help in getting animations working!

 
I'm working on something.
bOge9.jpg

And I'm sure all of you can figure out what it's about.
 
Is that a DXD9 normal map?

I'd say a specular map (handles light reflections, or rather the surfaces emissivity).

Normal maps are used to render scratches, bumps, rough surfaces, joints, panels, etc... (my DG on the pic above looks somewhat "bloated" because I applied a strong normal map). Sometimes they are called bumpmaps.

Finally you have glow maps (for surfaces that glow like thrusters...).

Well, AFAIK...
 
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That scene is still very very classy :thumbup:
 
Hi,
A little question: I am working on textures, and I practise with the DG textures. So, witch one is more realistic for you ?
orbiter%202012-07-20%2015-30-24-17.jpg


I will show the work for the VC textures.
 
It's hard to tell because there is some aliasing that deserves the left DG. I would say right but that's only because it looks smoother.

Could you try with a higher resolution and an higher antialiasing setting ?

Also, I tried myself at this and wanted to completely redo the underside (so that it looks all greyish), but wasn't able to find an efficient strategy.
 
It's hard to tell because there is some aliasing that deserves the left DG. I would say right but that's only because it looks smoother.

Could you try with a higher resolution and an higher antialiasing setting ?

Also, I tried myself at this and wanted to completely redo the underside (so that it looks all greyish), but wasn't able to find an efficient strategy.

Paint it grey? :shrug:
 
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