Orbiter Screenshot Thread

STS Payloads and Orbiter 2010

Working on finalizing a tutorial for using Gazza's STS Payloads meshes with the Shuttle Fleet V4.8; here we see Challenger releasing a TDRS satellite. I am working to finish the tutorial documentation by the end of July (if the real-world will let me...!)

 
malerba500km.png


XR1 docked to Malerba, about 500 km above Earth. It's like a future counterpart to Skylab.
 
Some Pics of the VC in progress and an external view showing the cargo bay on the Shuttle-D cargo vessel, currently in development. Big thanks to Gattispilot for the help in getting animations working!

 
I'm working on something.
bOge9.jpg

And I'm sure all of you can figure out what it's about.
 
Is that a DXD9 normal map?

I'd say a specular map (handles light reflections, or rather the surfaces emissivity).

Normal maps are used to render scratches, bumps, rough surfaces, joints, panels, etc... (my DG on the pic above looks somewhat "bloated" because I applied a strong normal map). Sometimes they are called bumpmaps.

Finally you have glow maps (for surfaces that glow like thrusters...).

Well, AFAIK...
 
Last edited:
Hi,
A little question: I am working on textures, and I practise with the DG textures. So, witch one is more realistic for you ?
orbiter%202012-07-20%2015-30-24-17.jpg


I will show the work for the VC textures.
 
It's hard to tell because there is some aliasing that deserves the left DG. I would say right but that's only because it looks smoother.

Could you try with a higher resolution and an higher antialiasing setting ?

Also, I tried myself at this and wanted to completely redo the underside (so that it looks all greyish), but wasn't able to find an efficient strategy.
 
It's hard to tell because there is some aliasing that deserves the left DG. I would say right but that's only because it looks smoother.

Could you try with a higher resolution and an higher antialiasing setting ?

Also, I tried myself at this and wanted to completely redo the underside (so that it looks all greyish), but wasn't able to find an efficient strategy.

Paint it grey? :shrug:
 
I think there is not a difference. In reality I've done in textures: Smoothing, color-management and Ambiant Occlusion (done with Blender)
Now look at my version of the VC textures, I work with the shadows:
orbiter+2012-07-20+19-15-52-47.jpg


The shadows are rough, because the textures are 512x512.

---------- Post added at 09:34 PM ---------- Previous post was at 05:23 PM ----------

The shadows are not rendered from an external light source, but from the internal lights and systems. Here is another screen from the behind of the cockpit (Rear-left passenger, camera moved with CamControl) :
orbiter+2012-07-20+19-38-43-52.jpg
 
Back
Top