You need to have a vessel with a light defined (for instance, the modified stock deltaglider included in the new beta) shine the light onto the vessel.
That's the one. I told you I'd scouted out your system with one ship. Well, this is my follow-up.I spy Ups And d's rings in the top picture and thats one big ship.(with a few things attached) Nice.
OT: Is it weird that this reminds me of that scene from Finding Nemo where Dory and Marlin were huddled around the Angler fish's lure?
And how on earth are you going to point this contraption anywhere you want, let alone at 5 fps? :lol:That's the one. I told you I'd scouted out your system with one ship. Well, this is my follow-up.![]()
Admittedly, it takes around a week in-sim to point it where I want by using translation thrusters and the Rcontrol module to use two ships at once, but once it's there, it won't budge. I made sure everything was centered, so I have no COG problems with it. Actually, for the initial braking manoeuvre (slowing down from 2Mm/s...I figured slowing down from the high fraction of C the vessel would travel at for the majority of the journey was an unreasonable request which Orbiter would have difficulty handling...it's also really boring :lolAnd how on earth are you going to point this contraption anywhere you want, let alone at 5 fps? :lol: