This challenge is to Orbinauts to discuss and possibly create an addon that would launch aboard a Falcon Heavy, to deliver a payload to Lunar orbit that would be able to be seen from Earth.
Lets hear some ideas.
Lets hear some ideas.
This got me doing some mental arithmetic on the basis of it being a naked-eye object.It would be nice to see it forever. Even if it was only through a cheap telescope.
It's only the ISS's solar wings that are reflective.So something with the cross section area of 100 ISS's - or smaller if you made it more reflective![]()
How you gonna power and cool it?How about a giant space laser that shines back at earth?
Here is a Carina mesh, scaled to ~35 km wide, placed on Brighton Beach. Config file size set to 1e6.Not to be a bummer but I do not believe it is possible to see something orbiting the Moon from the Earth in Orbiter. I thought the idea was really funny and decided to make this thing to test things out:
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This thing is massive, at 378km wide. It should be visible from Earth but, for some reason, I couldn't see anything. Looking at it closer, I realized there was an issue.
First, here is the "spacecraft" visible from a distance of 97M.
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And here it is from a distance of 101M. The thing has vanished.
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It seems that Orbiter has a render limit for its mesh of 100M (millions of kilometers?) which means that nothing on the Moon, not matter how big or small, or reflective or not, will be visible from the Earth.
PS: It didn't unload because it was too far away for the size of the spacecraft. The marker (visible by pressing F9) is visible from Earth (at FOV 10 at least). It's just the mesh that disappears.
Yeah but that's as a surface base object. It is interesting that it works, but it's not in lunar orbit, which is what the challenge was about. Maybe you can try that though. Who knows, maybe my Orbiter is broken.Here is a Carina mesh, scaled to ~35 km wide, placed on Brighton Beach. Config file size set to 1e6.
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In Orbiter2016 it can be seen from Earth with Camera MFD (FoV 0.5)
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External MFD window enlarged to full width of screen (1920):
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Same pic taken from 300 km altitude above Earth:
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Zoomed in 50%
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I get that. It was just to point out that it is possible bypass the "100M limit" and view things on the Moon from Earth, as long as they are not the focused vessel (and you change the size in the config file).Yeah but that's as a surface base object. It is interesting that it works, but it's not in lunar orbit, which is what the challenge was about. Maybe you can try that though. Who knows, maybe my Orbiter is broken.
I think that the first thing we need is something that simulates the view from a cheap telescope.It would be nice to see it forever. Even if it was only through a cheap telescope.
Stellarium simulates telescope views, though I'm not sure if it's possible to create your own telescope preset to simulate one that isn't included by default.I think that the first thing we need is something that simulates the view from a cheap telescope.
According to this , an 8" apperture should be able to discern ~1km wide features on the Moon. Stands to reason that its irrelevant if said "feature" is on the lunar surface or in orbit. (It's a source from 2008).
could see an exoplanet?Here is a replacement for the Generic Camera that comes with the D3D9 client. Keep a backup, because this was hastily put together just to change the FoV limit.
It can zoom in up to 0.0001° FoV. (At 0.002 - 0.001° you can "clearly" see the ISS on Brighton Beach).
Targeting is tricky.
Create an attachment point at your ship's nose, select it from the MFD and aim at the Moon. Use 0.1 timewarp and zoom in. Make fine adjustments with rcs to get to your target.
It shouldn't be too difficult to convert this to a proper "TelescopeMFD". It needs a proper targeting system for that though, because manual is very tedious.