Idea orbital traffic?

Jake

Deorbinaut
Joined
Jun 22, 2008
Messages
73
Reaction score
0
Points
0
Location
Location: Location: Location:
So, I was wondering... Can a scenario be made where more ships are flown by autopilots on various orbits, besides the player's own? It would be cool to have some "traffic" coming and going from one space station to another. It would leave at least a partial impression of "busyness". I don't know if it's doable or what it entails though.
 

Kaito

Orbiquiz Coordinator
Joined
Jul 24, 2008
Messages
857
Reaction score
0
Points
0
I know it can be done, but how, I'm not exactly sure.
I think it has something to do with Orbiters playback feature
 

Timothy Joseph

New member
Joined
Aug 31, 2008
Messages
17
Reaction score
0
Points
0
I second this request. I've been wanting some company for a while.

Although now that I think about it, would you even notice? I mean, I think there would have to be a lot of ships in the air for you to pass one in orbit by chance.
 

Eagle

The Amazing Flying Tuna Can
Joined
Feb 11, 2008
Messages
1,105
Reaction score
3
Points
0
I second this request. I've been wanting some company for a while.

Although now that I think about it, would you even notice? I mean, I think there would have to be a lot of ships in the air for you to pass one in orbit by chance.
It might be very bad to pass a ship in orbit by chance. If you two are in different orbits you will move VERY FAST past each other. You don't want a fender bender.

You probably won't see any ships as anything other than a dot except near space stations and surface bases.
 

Kaito

Orbiquiz Coordinator
Joined
Jul 24, 2008
Messages
857
Reaction score
0
Points
0
It might be very bad to pass a ship in orbit by chance. If you two are in different orbits you will move VERY FAST past each other. You don't want a fender bender.

You probably won't see any ships as anything other than a dot except near space stations and surface bases.
Not necessarily. If their relative speeds are close, then it wont look like you're moving to fast. But yes, you are moving very fast relative to the ground.

But yeah, the only time you would ever see some ships is when you are docking at a space station
 

Hielor

Defender of Truth
Donator
Beta Tester
Joined
May 30, 2008
Messages
5,580
Reaction score
2
Points
0
Not necessarily. If their relative speeds are close, then it wont look like you're moving to fast. But yes, you are moving very fast relative to the ground.
Objects that cross orbits will very likely be in different orbits from each other, which means that their relative velocity will be very high (somewhere in the "Don't want to be on that ship" range).
 

Linguofreak

Well-known member
Joined
May 10, 2008
Messages
5,038
Reaction score
1,275
Points
188
Location
Dallas, TX
I was once departing from a wheel station I'd put in LEO, and made a plain change to match up with the plane of my departure burn. Half an orbit later I was back at x1 time accel for some reason, and suddenly the station flashes by me. That was quite a shock.
 

Hielor

Defender of Truth
Donator
Beta Tester
Joined
May 30, 2008
Messages
5,580
Reaction score
2
Points
0
I was once departing from a wheel station I'd put in LEO, and made a plain change to match up with the plane of my departure burn. Half an orbit later I was back at x1 time accel for some reason, and suddenly the station flashes by me. That was quite a shock.
Yup, the planes continue to intersect at the nodes.
 

Jake

Deorbinaut
Joined
Jun 22, 2008
Messages
73
Reaction score
0
Points
0
Location
Location: Location: Location:
there allready is something like this.

What? Moar info plz k thx :|.

About seeing or not seeing other ships - I was talking more about when you dock. Standing in line to catch a free docking port teehee. About collissions: I think the risk of collision is extremely small, even if you have tens of ships running on different orbits. And even so, there's no collision detection in Orbiter, so meh, with a little suspention of disbelief (if you're not that much into realism).

Ideally we would have hundreds of scripted ships flying around and an automated orbital traffic control system, like MS Flight Simulator :p. But I imagine that's quite far fetched at the moment.
 

TSPenguin

The Seeker
Joined
Jan 27, 2008
Messages
4,075
Reaction score
4
Points
63
But I imagine that's quite far fetched at the moment.

Not at all. The new orbiter version has LUA scripting. Making traffic with that is pretty easy compared to the playback solution.
 

MAraujo

New member
Joined
Mar 19, 2009
Messages
82
Reaction score
0
Points
0
I like to play a game with the scenario editor, I put 6 or 7 ships in prograde and retrograde orbits so that they all intersect a point at the same time going in opposite directions (try to get them as close as possible). Its pretty funny, you follow one ship and suddenly all these other ships pop out of nowhere and disappear again. Definitely need to set time acceleration to x.1 to see anything coming. Try it.
 

Jake

Deorbinaut
Joined
Jun 22, 2008
Messages
73
Reaction score
0
Points
0
Location
Location: Location: Location:
The new orbiter version has LUA scripting. Making traffic with that is pretty easy compared to the playback solution.

"new orbiter version" as in "the upcoming orbiter release"? But meh, it won't matter, since I can't program anyway.
 

tblaxland

O-F Administrator
Administrator
Addon Developer
Webmaster
Joined
Jan 1, 2008
Messages
7,320
Reaction score
25
Points
113
Location
Sydney, Australia
But meh, it won't matter, since I can't program anyway.
Well, clearly you can write. I see you can also reason (although you reached the wrong conclusion here). Therefore you can also program. The rest is just syntax...
 

Jake

Deorbinaut
Joined
Jun 22, 2008
Messages
73
Reaction score
0
Points
0
Location
Location: Location: Location:
Well, my problem would be that I might not have the time required to learn that syntax. Make no mistake, I never wrote a line of code in my life, I would have quite a lot to pick up on the way. Unless this LUA thing you guys mention is some sort of devil magic and is as simple as "ship goes boom if speed exceeds an african swallow in flight" :p
 

TSPenguin

The Seeker
Joined
Jan 27, 2008
Messages
4,075
Reaction score
4
Points
63
Unless this LUA thing you guys mention is some sort of devil magic and is as simple as "ship goes boom if speed exceeds an african swallow in flight" :p

Yes. It is this simple. LUA is not only very simple (so somebody else will eventualy do the work for you if you don't do it first) but also very powerfull scripting language.
 

Jake

Deorbinaut
Joined
Jun 22, 2008
Messages
73
Reaction score
0
Points
0
Location
Location: Location: Location:
I was talking about the next stable release of Orbiter, not the Duke Nukem Forever release date. I'm trying to stay away from the betas, since I won't help much with the development.
 
Top