misha.physics
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That's to be expected since the Luna-OB1 config file specifies this :The Luna-OB1 is presented on the Scenario Editor list, but not on the "Select spacecraft" panel:
View attachment 40478
It happens in Orbiter 2016 as well.
That's the default Checklists/Quickstart scenario.
EnableFocus = FALSE
Nevermind, Just found this myself: "There's no lens flare, just the sun glare which can be tuned in realtime from D3D9Graphics Controls, you can also customize it by editing Glare.hlsl in /Modules/D3D9Client/", so I have replied to myself...I am just thinking about solar glare in open orbiter, it is not as impressive\massive I have on Orbiter 2016. Is there a texture file, to tweak it? Also in debug sliders I see only water adjusting (which works), others do nothing (although it's written something like "water and glare settings").
That would be in the atmospheric controls for d3d9 client. in the f4 menu. There are several "profiles". it's a challenge to make something that works in all cases.I think that the atmospheric distance haze on objects is too blue on Earth. This is illustrated in the screenshot attached to this report with HDR turned all the way to max. I haven't found any controls for this, is it part of the Earth.cfg file? It seems to me that the distance haze rendering on objects is not part of the general atmosphere as it retains the exact same blue color no matter how you set things up through the Atmosphere Controls.
The blue haze is more associated with humidity and low cloud cover, so unless this is in preparation for actual weather implementation, I'd suggest removing it or making blend in better.
This is a screenshot of NASASpaceflight.com's Space Coast Live Youtube feed as of now. This shows the haze due to the atmospheric conditions over the Cape right now which are 15k ft, FEW, 19k ft FEW, 29.6°C, 24.9°C DEW, RH 75%, 03007KT. Top left is LC39A, top right is VAB/LCC, bottom left is SLC36 and bottom right is Port Canaveral.
Looks like aerodynamic control surfaces are off by default in OpenOrbiter, you can toggle them with "alt-/".Both ShuttlePB and ScriptPB don't perform aileron and elevator animation, and its aerodynamic surfaces don't work. It happens both in OpenOrbiter and Orbiter 2024 RC1
In Orbiter 2016 the animation and aerodynamic surfaces work correctly both for the ShuttlePB and ScriptPB.
**** Orbiter.log
000000.000: Build Aug 17 2024 [v.602931718]
000000.001: Timer precision: 1e-07 sec
000000.167: Found 0 joystick(s)
000000.396: ---------------------------------------------------------------
000000.396: BaseDir : C:\Users\xolms\Downloads\Orbiter-2024-rc1\
000000.397: ConfigDir : C:\Users\xolms\Downloads\Orbiter-2024-rc1\Config\
000000.397: MeshDir : C:\Users\xolms\Downloads\Orbiter-2024-rc1\Meshes\
000000.397: TextureDir : C:\Users\xolms\Downloads\Orbiter-2024-rc1\Textures\
000000.397: HightexDir : C:\Users\xolms\Downloads\Orbiter-2024-rc1\Textures2\
000000.397: ScenarioDir: C:\Users\xolms\Downloads\Orbiter-2024-rc1\Scenarios\
000000.398: ---------------------------------------------------------------
000000.399: D3D9 DLLs : C:\Windows\SYSTEM32\d3dx9_43.dll [v 9.29.952.3111]
000000.399: : C:\Windows\SYSTEM32\d3d9.dll [v 10.0.19041.4842]
000000.400: ---------------------------------------------------------------
000000.400: Module D3D9Client.dll ........ [Build 240817, API 240817]
000000.461: [D3D9] Native Interface
000000.462: [D3D9] DirectX9 Created...
000000.462: [D3D9] Initialize VideoTab...
000000.484: Loading module D3D9Client
000000.486: Module ScnEditor.dll ......... [Build 240817, API 240817]
000000.488: Loading module ScnEditor (legacy interface)
000000.490: Module XRSound.dll ........... [Build 240817, API 240817]
000000.491: Loading module XRSound
000000.491: Module TerrainToolKit.dll .... [Build 240817, API 240817]
000000.492: Loading module TerrainToolKit
000000.492: Module AtlantisConfig.dll .... [Build 240817, API 240817]
000000.493: Loading module AtlantisConfig (legacy interface)
000000.493: Module AtmConfig.dll ......... [Build 240817, API 240817]
000000.494: Loading module AtmConfig (legacy interface)
000000.494: Module DGConfigurator.dll .... [Build 240817, API 240817]
000000.495: Loading module DGConfigurator (legacy interface)
000007.414:
000007.414: **** Creating simulation session
000007.425: D3D9: [DirectX 9 Initialized]
000007.426: D3D9: 3D-Adapter.............. : NVIDIA GeForce GTX 1650 Ti
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000007.431: D3D9: VertexDeclCaps.......... : 0x30F
000007.431: D3D9: MiscCaps................ : 0x2FCEF2
000007.432: D3D9: Separate AlphaBlend..... : Yes
000007.432: D3D9: Shadow Mapping.......... : Yes
000007.432: D3D9: D3DFMT_A16B16G16R16F.... : Yes
000007.433: D3D9: Vertex_A16B16G16R16F.... : Yes
000007.433: D3D9: Vertex_A32B32G32R32F.... : Yes
000007.433: D3D9: Vertex_R16F............. : Yes
000007.433: D3D9: Vertex_R32F............. : Yes
000007.433: D3D9: D3DFMT_A32B32G32R32F.... : Yes
000007.434: D3D9: D3DFMT_D32F_LOCKABLE.... : Yes
000007.434: D3D9: D3DFMT_A2R10G10B10...... : Yes
000007.434: D3D9: D3DFMT_L8............... : Yes
000007.434: D3D9: D3DDTCAPS_DEC3N......... : No
000007.434: D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
000007.435: D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
000007.435: D3D9: Runs under WINE......... : No
000007.435: D3D9: D3D9Build Date.......... : 0
000008.546: D3D9: Available Texture Memory : 4080 MB
000008.551: D3D9: [3DDevice Initialized]
000019.013: Loaded 41057 records from star database
000020.631: D3D9: [D3D9Client Initialized]
000020.781: Module Sun.dll ............... [Build 240817, API 240817]
000020.805: VSOP87(E) Sun: Precision 1.0e-06, Terms 554/6634
000020.829: Module Mercury.dll ........... [Build 240817, API 240817]
000020.837: GRAVITY MODEL: GravityModels\jgmess_160a_sha.tab LOADED, Terms 65/13040
000020.863: VSOP87(B) Mercury: Precision 1.0e-05, Terms 167/7123
000020.897: Module Venus.dll ............. [Build 240817, API 240817]
000020.902: GRAVITY MODEL: GravityModels\mod_shgj120p.a01 LOADED, Terms 65/7380
000020.903: Module VenusAtm2006.dll ...... [Build 240817, API 240817]
000020.904: Loading module VenusAtm2006 (legacy interface)
000020.910: VSOP87(B) Venus: Precision 1.0e-05, Terms 79/1710
000020.955: Module Earth.dll ............. [Build 240817, API 240817]
000020.992: GRAVITY MODEL: GravityModels\egm96_to360.tab LOADED, Terms 65/65340
000020.999: Module EarthAtmJ71G.dll ...... [Build 240817, API 240817]
000020.999: Loading module EarthAtmJ71G (legacy interface)
000021.009: VSOP87(B) Earth: Precision 1.0e-08, Terms 2564/2564
000021.852: Module Moon.dll .............. [Build 240817, API 240817]
000021.862: GRAVITY MODEL: GravityModels\jgl165p1.sha LOADED, Terms 65/13860
000021.868: ELP82: Precision 1.0e-05, Terms 116/829
000021.913: Module Mars.dll .............. [Build 240817, API 240817]
000021.917: GRAVITY MODEL: GravityModels\jgmro_120f_sha.tab LOADED, Terms 65/7380
000021.918: Module MarsAtm2006.dll ....... [Build 240817, API 240817]
000021.919: Loading module MarsAtm2006 (legacy interface)
000021.941: VSOP87(B) Mars: Precision 1.0e-05, Terms 405/6400
000021.963: Module Phobos.dll ............ [Build ******, API 060425]
000021.980: Module Deimos.dll ............ [Build ******, API 060425]
000022.013: GRAVITY MODEL: GravityModels\JGDWN_VES20H_SHA.TAB LOADED, Terms 65/230
000022.048: Module Galsat.dll ............ [Build 240817, API 240817]
000022.050: Module Jupiter.dll ........... [Build 240817, API 240817]
000022.063: VSOP87(B) Jupiter: Precision 1.0e-06, Terms 1624/3625
000022.070: Module Io.dll ................ [Build 240817, API 240817]
000022.097: Module Europa.dll ............ [Build 240817, API 240817]
000022.113: Module Ganymede.dll .......... [Build 240817, API 240817]
000022.130: Module Callisto.dll .......... [Build 240817, API 240817]
000022.164: Module Satsat.dll ............ [Build 240817, API 240817]
000022.169: Module Saturn.dll ............ [Build 240817, API 240817]
000022.192: VSOP87(B) Saturn: Precision 1.0e-06, Terms 2904/6365
000022.199: Module Mimas.dll ............. [Build 240817, API 240817]
000022.199: SATSAT Mimas: Terms 113
000022.213: Module Enceladus.dll ......... [Build 240817, API 240817]
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000022.230: SATSAT Tethys: Terms 101
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000022.246: SATSAT Dione: Terms 59
000022.263: Module Rhea.dll .............. [Build 240817, API 240817]
000022.264: SATSAT Rhea: Terms 68
000022.280: Module Titan.dll ............. [Build 240817, API 240817]
000022.281: SATSAT Titan: Terms 100
000022.313: Module Iapetus.dll ........... [Build 240817, API 240817]
000022.313: SATSAT Iapetus: Terms 605
000022.345: Module Uranus.dll ............ [Build 240817, API 240817]
000022.364: VSOP87(B) Uranus: Precision 1.0e-06, Terms 1827/5269
000022.371: Module Miranda.dll ........... [Build ******, API 060425]
000022.397: Module Ariel.dll ............. [Build ******, API 060425]
000022.413: Module Umbriel.dll ........... [Build ******, API 060425]
000022.430: Module Titania.dll ........... [Build ******, API 060425]
000022.447: Module Oberon.dll ............ [Build ******, API 060425]
000022.480: Module Neptune.dll ........... [Build 240817, API 240817]
000022.489: VSOP87(B) Neptune: Precision 1.0e-06, Terms 391/2024
000022.531: Finished initialising world
000022.780: Module DeltaGlider.dll ....... [Build 240817, API 240817]
000022.790: Module LuaInline.dll ......... [Build 240817, API 240817]
000022.791: Loading module LuaInline
000023.475: Module ShuttleA.dll .......... [Build 240817, API 240817]
000023.810: Module ShuttlePB.dll ......... [Build 240817, API 240817]
000023.848: Finished initialising status
000023.848: Finished initialising camera
000023.960: Finished setting up render state
000023.984: D3D9: [Scene Initialized]
000024.232: Finished initialising panels
000024.250: XRSound 3.00 RC2 [32-bit Release], Build Date : Aug 17 2024 initialized using sound driver DirectSound8; irrKlang version = 1.6.0. XRSound UpdateInterval = 0.050 (20.0 updates per second)
000025.485: D3D9: NewShader [DG\deltaglider_ns]=4
000025.489: D3D9: NewShader [DG\deltaglider_ns]=4
000030.274: D3D9: [Session Closed. Scene deleted.]
000030.278: Unloading module VenusAtm2006
But there isn't any controls for object distance haze in there. And the "profiles", are you talking about the "Earth visual config" drop down in the D3D9Client Advanced Setup?That would be in the atmospheric controls for d3d9 client. in the f4 menu. There are several "profiles". it's a challenge to make something that works in all cases.
Don't be sorry, I find this annoying too when I load a scenario and the plane crashes at the end of the runway because AF ctrl surfaces are off...Yes, it is, thank you. Sorry, I didn't thought about that.
000069.413: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000069.414: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000069.520: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000069.765: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000069.889: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000069.971: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000070.056: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000070.143: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000070.234: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000070.417: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000070.501: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000070.583: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000070.664: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000070.750: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000070.752: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000070.851: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000070.935: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000071.024: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000071.107: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000071.195: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000071.300: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000071.315: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000071.426: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000071.428: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000071.430: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000071.432: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000071.434: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000071.435: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000071.436: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000071.437: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000071.439: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000071.440: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
000071.441: D3D9ERROR: D:\a\orbiter\orbiter\OVP\D3D9Client\Scene.cpp Line:1249 Error:-2005530516 pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 1.0f, 0L)
But nevertheless it adds a lot of realism, since you should check your aerodynamic control surfaces before starting.