Finally, (I think) I finished the spherical section of the ship and the cylindrical section that connects to the largest segment of the ship.
The idea is to model the complete ship (interior, details, etc) and then get the parts of the ship that I need for Orbiter (cabin and exterior), because I will not be able to include all details of the ship in Orbiter, because I dont know how programming a ship in Orbiter, I will have to create in Vinka Spacecraft, or better yet, Generic Vessel:thumbup:.
From what I have understood, I can not make an explorable virtual interior in Vinka Spacecraft. Correct me if I'm wrong.
The original project developed, include sounds and voices from the computer (something like the announcer of the Arrow Freighter), but due to the above, I will release a first version in Vinka or Generic Vessel (probably choose the second option, but I dont know their documentation).
The day that I know how programming, I do the full version, including: explorable interior, voices of the onboard computer, various skins, interactive displays (such as Arrow Freighter), UCGO, Payload Manager (to carry all payloads), etc.
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Leaving aside all this boring text, it is time for the screenshots.
View of command bridge and insignia of the Federation of Andromeda.
The server room of ALU (disco hall?).
The onboard computer is called ALU stands for:
Automatically Logical Unit
in a involuntary game of words, this refer that the logical unit (or drive) is logic in an automatic manner, ie manually does not work.:huh:
In principle it would be a reference to the arithmetic logic unit of processors, but etc.
The idea is to make a system that indicate the status of the ship, voice announcements report the activities of the ship (such as Arrow Freighter), and some autopilots (such as DG IV). For now it's decor, but still, some sounds will be included in the first version (non-DLL version).
Previous model (2009-2010).
Current model.
The following end, is the largest part of the ship.