BETA Release OGLAClient Beta 100511: Bug hunt continues

Artlav

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OGLAClient 100502:
orbides.1gb.ru/orbf/oglaclient-100502_beta-100501.zip
Useless, current one in post #78
For use with Orbiter beta 091225 or 100501.

Major changes in this release is a reworked font system for MFDs and an attempt at the notorious ATI bug, and i would like to see how it works for other people.

Thus, if you would like to test it:
--Fonts--
The fonts, which i've been told once and again are unreadable, were reworked, thanks to FTGL project.
Now there are three modes they can be rendered in, and i want to know which of them look normal, and where.
You can change the mode in Video settings tab button.

-Textures and buffered differ only in performance. Should give smooth precidse fonts that are not very visible.
-Polygons should give crisp exact fonts, which are clearly visible, but don't scale down too well.


--ATI bug--
I made some changes in relation to this bug, hopefully narrowing it down. If you have an ATI card, please test the two provided scenarios, switching internal/external, and toggling cockpit modes.
Are there any crashes, with and without PoT limit option enabled?
PoT limit is disabled by default.

--Other changes--
-Fixed notorious config button bug of not applying changes until Orbiter restart
-Fixed disembodied specular at night
-Fixed defaults to stop tsunamis at Cape Canaveral

--Notes--
-Most of the flashy effects are off by default in this release
-If you want to see the raytraced sky, you should run scatter_gen.exe before first running OGLA, to generate lookup tables. If it gives you errors and nothing is generated, no problems - your GPU won't run raytraced sky anyway.
-Lack of half of the information screen text (MJD, time accel, etc) in beta 100501 is fine, there were changes i'm yet to catch up to.
 
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Artlav

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Ok, i just nailed the coffin of one significant bug, but i'm not sure if it is the ATI crash/BSOD problem, or just something related.
So, if you have an ATI card, tested OGLA before and had the crash with non-pot limit turned off, please test the following version, similar to the description in the post above:

OGLAClient 100503:
orbides.1gb.ru/orbf/oglaclient-100503_beta-100503.zip
(Obsolete, current one in post 19)
Requires Orbiter beta 100503.

The appearance should also be correct, that is close to what inline client looks like, with some text missing in glass cockpit. The default graphics settings adjusted to accommodate it.
 
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DaveS

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--Notes--
-Most of the flashy effects are off by default in this release
-If you want to see the raytraced sky, you should run scatter_gen.exe before first running OGLA, to generate lookup tables. If it gives you errors and nothing is generated, no problems - your GPU won't run raytraced sky anyway.
Scatter_gen.exe gives this error when run here: "Unable to activate OpenGL rendering context". The message in the console window is: "Cannot create GLGR context, thus cannot generate tables."
 

Artlav

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Scatter_gen.exe gives this error when run here: "Unable to activate OpenGL rendering context". The message in the console window is: "Cannot create GLGR context, thus cannot generate tables."
And, the raytraced air worked for you...
Something is wrong with the set-up, i'll check it later.

Here are the tables in case scatter_gen won't work: http://orbides.1gb.ru/orbf/ogla_earth_scatter.zip (April beta ones are exactly the same (EDIT: They are inscatter.bin, irradiance.bin and transmittance.bin in textures directory)).
 
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DaveS

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Weired, I'm not getting any shadows rendered here, no matter the shadow setting. Otherwise it's solid here! Very good FPS, ~55.

---------- Post added at 08:41 PM ---------- Previous post was at 08:13 PM ----------

Also, any progress on sun-rise/sun set lighting effects?
 

Artlav

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Weired, I'm not getting any shadows rendered here, no matter the shadow setting.
Are all switches turned on? General shadows switch in the cfg? Shadow mode in video tab? Advanced graphics?

Otherwise it's solid here! Very good FPS, ~55.
Good, but unfortunately you use an Nvidia card, so the big question remains suspended.

Also, any progress on sun-rise/sun set lighting effects?
Not a priority at the moment.

...make the default MFDs render properly in OGLA? Currently they look plain bad.
So, none of the three new font rendering methods give readable fonts?
Some shifts and misalignments are expected, as i didn't put everything in it's correct places yet, getting the fonts to look right is the priority.

Anything specific (question to all) that looks bad in MFDs besides text and it's positioning?
 

DaveS

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1: Everything is on activated. From the config file:

Code:
Advanced_Graphics=1
Shadows_General_Switch=1
Shadows_Mode=Low_Stencil      //Off, Projective, Low_Stencil, Med_Stencil, High_Stencil, Mapped
Terrain=1
Terrain_Mode=0
Multilight=1
Fast_Multilight=1
Multilight_Terrain=1
Advanced_atmosphere=0
Raytraced_atmosphere=1

2: Sorry!

3: Will test the other two options.
 

KosmoKen

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Just confirming problem with scttergen.exe, I got the same error as DaveS. Polygons give much better font than before on my Nvidia card.
 

DaveS

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DG VC HUD is unreadable. Also, will you add particle streams?
 

Fixerger

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>DG VC HUD is unreadable.

I agree.

>I'm not getting any shadows rendered here, no matter the shadow setting.

Me too.

Good fonts with Textures or Buffered, see screenshot: http://ipicture.ru/upload/100504/X25R62aai8.jpg

Also, can you add land multitexturing without height generating?

Advanced settings - sun side is everything white.

Code:
//Render
Camera-2_Mode=Retro      //Landing, Retro
 
Aux_Info=1
GDI_Emulation=1
Use_UDP=0
Server_mode=0
 
Font_mode=0
 
//Scene
Auto_Resolution=0
Projection=0
Camera-2=0
VC_Override=0
Shadow_Maps_Resolution=512
Second_Camera_Resolution=256
Wireframe=0
Stereo=0
 
Advanced_Graphics=0
Shadows_General_Switch=1
Shadows_Mode=Projective      //Off, Projective, Low_Stencil, Med_Stencil, High_Stencil, Mapped
Terrain=1
Terrain_Mode=0
Multilight=1
Fast_Multilight=0
Multilight_Terrain=1
Advanced_atmosphere=0
Raytraced_atmosphere=0
 
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Auzar

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At attempt to activate module OGLA, an error - the input point is not found :confused:
Win7. NVidia 8600 GTS
 

martins

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At attempt to activate module OGLA, an error - the input point is not found :confused:
Win7. NVidia 8600 GTS
Not so quick! The new beta only came out today! I know that Artlav can work miracles, but even he needs a bit of time to update his code :thumbup:.

Edit:
Actually, I think I got this the wrong way round: Artlav has already updated his code, but you haven't upgraded to the new beta yet?
 

Artlav

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At attempt to activate module OGLA, an error - the input point is not found :confused:
Win7. NVidia 8600 GTS
Render2DOverlay was added in Orbiter beta 100503, so i guess you used an older one.

Also, will you add particle streams?
Sure.

I'm using the latest Orbiter beta, however, it was installed from MSI. I installed OGLA, and then opened a scenario, and the framerate was 1 fps...
What about DX7 and normal Orbiter?
What is there in OGLA log?

Also, can you add land multitexturing without height generating?
Which means what, exactly?

Advanced settings - sun side is everything white.
Old problem, no solution in vicinity.
 

Auzar

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Actually, I think I got this the wrong way round: Artlav has already updated his code, but you haven't upgraded to the new beta yet?
Render2DOverlay was added in Orbiter beta 100503, so i guess you used an older one.
Has updated, this error has arisen on the version orbiter100501beta and oglaclient-100503_beta
 
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Artlav

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OGLAClient 100504:
orbides.1gb.ru/orbf/oglaclient-100504_beta-100503.zip
Requires Orbiter beta 100503.
Raytraced haze tables: http://orbides.1gb.ru/orbf/ogla_earth_scatter.zip

Ok, due to total silence from ATI users, lets concentrate on fixing other bugs, marking the ATI bug as MIA for the moment.

Changes:
?Fixed ATI BSOD/CTD issue
*Fixed issues with incorrect vessel mesh data (DGIV now works)
*Fixed hard line where we should have a smooth gradient in classic haze
*Fixed GDI panels halving (core? ATI? Solved itself)
*Auto-decompress textures if attempted a write to (ATI missing pieces and ATI BSOD)
*Add a shortcut for fast loading of compressed DDS
*Fixed text drawing locations (right part of MFD selection screen-style errors)

First, fonts.
I've tried my best, and that's how it look like now:
Is that good enough?
ogla-100504-1.jpg


Second, on any GPU there now should be all components in place - MFDs, text, etc, and in their correct places.

Third, it should load a bit faster.

Which addons don't work in OGLA?
I've dumped a few hundred add-ons on current Orbiter beta (regular graphics), and it seems to work them all fine, OGLAClient crashes here and there, but not on many. Do you know any add-on that works in plain Orbiter and doesn't in OGLA? Please post. Same about known and unmentioned or unknown bugs.

Known bugs and near-term release plans:
-Something crashes OFSS scenario
-Lightweight Lv9+ planet rendering (non-Orulex)
-Atlantis animations bug
-Switch for raytraced air into F7 menu
-Sunset lighting effect
-Documentation!
-Fix visibility sequence for terrain (?)
-Proper tangent storage and handling
-Animate tangent (?)
-Make planetary shine angle-dependent (dawn, sunset)
-Smooth night side light/dark transition, sunset effect?
-Fading exhaust (?)
-Add particle streams

Has updated, this error has arisen on the version orbiter100501beta and oglaclient-100503_beta
So, does it work?
Таки работает или нет?

OGLA.log doesn't show any problem.
...
Please try with the new version.
Also, ogla.log shows hardware features on start, that can be useful to determine origins of problems.

He probably meant the Orulex microtexturing without the mountains. It'll look great without too much of a performance impact.
Not quite possible. At least, not something i can do in near-term.
 
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Auzar

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So, does it work?
Таки работает или нет?
No, does not work, 100504 does not work too, gives out the same error
нет, не работает, 100504 не работает тоже, выдает такую же ошибку
 

Artlav

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No, does not work, 100504 does not work too, gives out the same error
нет, не работает, 100504 не работает тоже, выдает такую же ошибку
Newer Orbiter beta, not OGLAClient beta.
You need orbiter100503beta.
 

DaveS

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My report:


  • Surface MFD still have an garbled look, almost to the point of unreadability. See attached screenshot.
  • No PAPI/VASI lights at the SLF
  • No air-shade with ray-traced atmosphere. No way to have both?
 

Attachments

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