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OGLAClient 100502:
orbides.1gb.ru/orbf/oglaclient-100502_beta-100501.zip
Useless, current one in post #78
For use with Orbiter beta 091225 or 100501.
Major changes in this release is a reworked font system for MFDs and an attempt at the notorious ATI bug, and i would like to see how it works for other people.
Thus, if you would like to test it:
--Fonts--
The fonts, which i've been told once and again are unreadable, were reworked, thanks to FTGL project.
Now there are three modes they can be rendered in, and i want to know which of them look normal, and where.
You can change the mode in Video settings tab button.
-Textures and buffered differ only in performance. Should give smooth precidse fonts that are not very visible.
-Polygons should give crisp exact fonts, which are clearly visible, but don't scale down too well.
--ATI bug--
I made some changes in relation to this bug, hopefully narrowing it down. If you have an ATI card, please test the two provided scenarios, switching internal/external, and toggling cockpit modes.
Are there any crashes, with and without PoT limit option enabled?
PoT limit is disabled by default.
--Other changes--
-Fixed notorious config button bug of not applying changes until Orbiter restart
-Fixed disembodied specular at night
-Fixed defaults to stop tsunamis at Cape Canaveral
--Notes--
-Most of the flashy effects are off by default in this release
-If you want to see the raytraced sky, you should run scatter_gen.exe before first running OGLA, to generate lookup tables. If it gives you errors and nothing is generated, no problems - your GPU won't run raytraced sky anyway.
-Lack of half of the information screen text (MJD, time accel, etc) in beta 100501 is fine, there were changes i'm yet to catch up to.
orbides.1gb.ru/orbf/oglaclient-100502_beta-100501.zip
Useless, current one in post #78
For use with Orbiter beta 091225 or 100501.
Major changes in this release is a reworked font system for MFDs and an attempt at the notorious ATI bug, and i would like to see how it works for other people.
Thus, if you would like to test it:
--Fonts--
The fonts, which i've been told once and again are unreadable, were reworked, thanks to FTGL project.
Now there are three modes they can be rendered in, and i want to know which of them look normal, and where.
You can change the mode in Video settings tab button.
-Textures and buffered differ only in performance. Should give smooth precidse fonts that are not very visible.
-Polygons should give crisp exact fonts, which are clearly visible, but don't scale down too well.
--ATI bug--
I made some changes in relation to this bug, hopefully narrowing it down. If you have an ATI card, please test the two provided scenarios, switching internal/external, and toggling cockpit modes.
Are there any crashes, with and without PoT limit option enabled?
PoT limit is disabled by default.
--Other changes--
-Fixed notorious config button bug of not applying changes until Orbiter restart
-Fixed disembodied specular at night
-Fixed defaults to stop tsunamis at Cape Canaveral
--Notes--
-Most of the flashy effects are off by default in this release
-If you want to see the raytraced sky, you should run scatter_gen.exe before first running OGLA, to generate lookup tables. If it gives you errors and nothing is generated, no problems - your GPU won't run raytraced sky anyway.
-Lack of half of the information screen text (MJD, time accel, etc) in beta 100501 is fine, there were changes i'm yet to catch up to.
Last edited: