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Got it, MLP.cpp, line 227 - "MESHHANDLE mesh=GetMesh(vis, msh_idx);" does not check if the mesh is not returned (==0), causing a crash.Try this scenario, CTDs for me right when the night illumination kicks in. No joy with the latest OGLA beta(100511).
Still, not quite your problem, just lack of sanity check.
Now investigating why the mesh is not returned from OGLA.