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- Jan 7, 2008
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- 5,790
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- Earth
- Website
- orbides.org
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OGLAClient Beta release 091022:
orbides.1gb.ru/orbf/oglaclient-091022_beta-091020.zip
orbides.1gb.ru/orbf/oglaclient-091023_beta-091020.zip
orbides.1gb.ru/orbf/oglaclient-091024_beta-091020.zip
orbides.1gb.ru/orbf/oglaclient-091025_beta-091020.zip
orbides.1gb.ru/orbf/oglaclient-091027_beta-091020.zip
Latest: http://orbides.1gb.ru/orbf/oglaclient-091029_beta-091020.zip , info in post #100
Install over Orbiter betas 090728 thru 091023.
Public Orbiter beta mirror: http://orbides.1gb.ru/orbiter_public_beta.php
Gentlemen, the bug season is open.
It will continue for the next few months before the O2009 and OGLA release.
For getting a clean and usable OGLAClient, i'll need your help in locating bugs and suggesting usability improvements.
So,
Fixed issues since last alpha:
*Fixed visibility of bases thru the planets
*Fixed the stars! Respects launchpad setting
*Fixed exhaust streams pointing wrong way
*Fixed haze at night
*Fixed haze on non-Earth planets
*Cleaned up the new haze
*Fixed cloud shadows in performance mode
*Multiple MFD, HUD, screen and other 2D fixes
*Tuned ambient, respect launchpad setting
*Respect various launchpad config options
Known bugs, issues and plans:
-ATI VC BSOD bug
-ATI and mapped shadows bug
-Fix target selection window (core?)
-Fix legacy GDI panels halving (core?)
-Implement text aligning and orientation (select menu, DG tags)
-Add particle streams
-Clean up terrainµtexturing
-Fix texture load when needed mode
-Lightweight Lv9+ planet rendering (non-Orulex)
-Orulex terrain seams
-Tune z-buffer
-Make planetary shine angle-dependent (dawn, sunset)
-Smooth night side light/dark transition
-Documentation!
-SDK: Render to surface
-SDK: Add glow and bump texture options to OglaSDK
-SDK: Add custom GLSL option to OglaSDK?
If you know or found an OGLAClient bug that is not on the list, or tested the beta and found that some of the bugs llisted as fixed are actually not, please provide feedback.
Installation:
Copy Beta 090331 (http://orbitervis.wiki.sourceforge.net/OrbiterPublicBeta) into a folder, copy latest Orbiter beta (091015+patches) over it, copy OGLAClient over it, optionally, copy heightmaps in. Enable module, run.
About ATI lock-up/BSOD (091024+)
There is an option in the configuration menu on Video tab, that fixes this issue. Unfortunately, it also impairs some of the 2D stuff, since ATI just does not want to work with non-power-of-2 textures properly. I'm looking for a permanent solution, if there is one, but for now it won't at least hang their buggy driver.
orbides.1gb.ru/orbf/oglaclient-091022_beta-091020.zip
orbides.1gb.ru/orbf/oglaclient-091023_beta-091020.zip
orbides.1gb.ru/orbf/oglaclient-091024_beta-091020.zip
orbides.1gb.ru/orbf/oglaclient-091025_beta-091020.zip
orbides.1gb.ru/orbf/oglaclient-091027_beta-091020.zip
Latest: http://orbides.1gb.ru/orbf/oglaclient-091029_beta-091020.zip , info in post #100
Install over Orbiter betas 090728 thru 091023.
Public Orbiter beta mirror: http://orbides.1gb.ru/orbiter_public_beta.php
Gentlemen, the bug season is open.
It will continue for the next few months before the O2009 and OGLA release.
For getting a clean and usable OGLAClient, i'll need your help in locating bugs and suggesting usability improvements.
So,
Fixed issues since last alpha:
*Fixed visibility of bases thru the planets
*Fixed the stars! Respects launchpad setting
*Fixed exhaust streams pointing wrong way
*Fixed haze at night
*Fixed haze on non-Earth planets
*Cleaned up the new haze
*Fixed cloud shadows in performance mode
*Multiple MFD, HUD, screen and other 2D fixes
*Tuned ambient, respect launchpad setting
*Respect various launchpad config options
Known bugs, issues and plans:
-ATI VC BSOD bug
-ATI and mapped shadows bug
-Fix target selection window (core?)
-Fix legacy GDI panels halving (core?)
-Implement text aligning and orientation (select menu, DG tags)
-Add particle streams
-Clean up terrainµtexturing
-Fix texture load when needed mode
-Lightweight Lv9+ planet rendering (non-Orulex)
-Orulex terrain seams
-Tune z-buffer
-Make planetary shine angle-dependent (dawn, sunset)
-Smooth night side light/dark transition
-Documentation!
-SDK: Render to surface
-SDK: Add glow and bump texture options to OglaSDK
-SDK: Add custom GLSL option to OglaSDK?
If you know or found an OGLAClient bug that is not on the list, or tested the beta and found that some of the bugs llisted as fixed are actually not, please provide feedback.
Installation:
Copy Beta 090331 (http://orbitervis.wiki.sourceforge.net/OrbiterPublicBeta) into a folder, copy latest Orbiter beta (091015+patches) over it, copy OGLAClient over it, optionally, copy heightmaps in. Enable module, run.
About ATI lock-up/BSOD (091024+)
There is an option in the configuration menu on Video tab, that fixes this issue. Unfortunately, it also impairs some of the 2D stuff, since ATI just does not want to work with non-power-of-2 textures properly. I'm looking for a permanent solution, if there is one, but for now it won't at least hang their buggy driver.
Last edited: