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Sorry for the delay guys, my sis graduates this Sat.... so we have all the extras that go with that going on this week. hthedrama:
So I guess we are at working at developing the required addons to make this project work.
Thanks
Would lights from UCGO cargo work?
About the Greenhouse/hab module duo might I make a suggestion, can we make the greenhouse produce O2 modules and food modules every so often then the hab module will act exactly like the UCGO ie. consume O2 and food modules (which rate is based on number of UMMUs in hab at the time). The hab will also expel trash modules which we (do what with? Bring it to orbit and deorbit it?)
Anyway, these modules like the hab module, forklift, green house ext needed to get to space somehow so I decided to go like the UCGO style cargos. (as in they deploy into that vessel, but they aren't capable of
carried by DGIV or XR2 because the 'stowed' size is to large.)
So here's my work so far; (some funny images while working on module)
Now I am almost done (except for a repaint to get rid of that excess black stuff) The one problem I am having is the CreateAttachment is not working right.
I tested everything I knew on the id, still nothing..
picture shows the blinking attachment, wasn't blinking on the mesh. Though I tested it and the attachment still worked, it just doesn't blink. Why is that?
Also, when I tried to attach it to the bay of a shuttle I get an error when deployed, also a black screen when I try viewing it, also;
any ideas?
So I guess we are at working at developing the required addons to make this project work.
I did basically finish the greenhouses a few days. After a few tweaks and more final textures I'll up a shot of them. Basically the same area as Urwumpe's original design. Though they are circular.
Thanks
would just be important that we can install lights there, since even bright day on Mars is a pretty dim thing.
Would lights from UCGO cargo work?
Are you coding the greenhouses to produce O2/food or are they a static mesh?
Because if you wanted me to code them to produce a Ucgo cargo like my GDI Miner/Ore mill I would be happy to help.
About the Greenhouse/hab module duo might I make a suggestion, can we make the greenhouse produce O2 modules and food modules every so often then the hab module will act exactly like the UCGO ie. consume O2 and food modules (which rate is based on number of UMMUs in hab at the time). The hab will also expel trash modules which we (do what with? Bring it to orbit and deorbit it?)
Anyway, these modules like the hab module, forklift, green house ext needed to get to space somehow so I decided to go like the UCGO style cargos. (as in they deploy into that vessel, but they aren't capable of
carried by DGIV or XR2 because the 'stowed' size is to large.)
So here's my work so far; (some funny images while working on module)
Now I am almost done (except for a repaint to get rid of that excess black stuff) The one problem I am having is the CreateAttachment is not working right.
Code:
ATTACHMENTHANDLE ah3 = CreateAttachment (
1,
_V(0,1.3,0),//const VECTOR3 &pos,
_V(0,1,0),//const VECTOR3 &dir,
_V(0,1,0),//const VECTOR3 &rot,
"GS",//const char *id,
1);
I tested everything I knew on the id, still nothing..
picture shows the blinking attachment, wasn't blinking on the mesh. Though I tested it and the attachment still worked, it just doesn't blink. Why is that?
Also, when I tried to attach it to the bay of a shuttle I get an error when deployed, also a black screen when I try viewing it, also;
any ideas?