1st Granite
I, Quick_Nick, have risen to a position of power. The previous ruler stepped down peacefully after a year in control. I get the feeling this job ain't so easy.
I am spending this first day inspecting the fortress as thoroughly as possible.
Ignoring the goth kid moping in the kitchen, the fortress consists of twenty-four happy hard-working dwarves. Many of them have yet to experience hardship.
Investigating the case of woo and a stoneworker's prison sentences, I am putting the mayor on thin ice. (not yet literally)
I'm certain I spied the ghost of a fellow aptly named "Hallrule" in life, now patrolling the halls. I will see to all our fallen dwarves being respectfully memorialized.
Despite no meat or fish, there are reasonable stores of plants and drink.
Another haunt in the bedrooms, yikes!
Yet another in the dining room! These sure are some brave dwarves.
2nd Granite
Coffins, of which there are plenty, are being brought down to the grave room.
Artlav ceases coffin construction and begins slab construction to memorialize those whose remains have been lost.
Note to self: Build a hospital and appoint a chief medical dwarf when possible.
3rd Granite
One of the ghosts watches over Artlav's shoulder as he constructs one last coffin. Creepy.
The ghost stuck around so long poor Artlav had to notice but couldn't do anything about the spirit but keep working.
Poor Artlav already has a broken hand and has been quite hungry as he works.
5th Granite
One haunt has been put to rest.
13th Granite
I've appointed myself Manager.
The bedroom ghost haunts the engravers who should be engraving a slab in his honor.
19th Granite
A ghostly dwarven baby laid to rest.
And my belief in 'plenty of coffins' is proven wrong.
25th Granite
And the 'final' ghost is laid to rest.
23rd Slate
Ghost discovered by putting it to rest.
26th Slate
Migrants arrived... 'despite the danger'?
Among the migrants is a Trader. He will be made Broker, though for now his only skill is Adequate Appraiser.
There are 21 immigrants in all, bringing many animals as well. There's an astounding occupational diversity.
A ghost is seen in our Units.
7th Felsite
Another ghost arises.
Also, the migrants need a way into the fort...
15th Felsite
Artlav has gone fey!
16th Felsite
Thief! I'm afraid the migrants will have to take care of him for now.
18th Felsite
Two more thieves!
Artlav has begun a mysterious construction!
An elven caravan arrives. The drawbridge is opened just in time. (and so enter the immigrants)
23rd Felsite
Artlav has completed 'Whiploves' (oh my), a native gold bed encircled with bands of silver and adorned with hanging rings of native gold.