New Orbiter Beta Released (r.13, Mar 7, 2015)

I've made a recompilation of Launch MFD, BurnTime MFD, TransX, HUDDrawer SDK and ModuleMessaging SDK, if that's of any consolation.
 
Just a question. If Orbiter is fully released (Orbiter 2014), will we have to download those high-res or low-res textures from the 2 sources or it is included to the main base package?

(I don't like downloading 4GB files (so large))
 
One way or another you will have 10 Gb+ to download so yeah, I think low-res will be included, and then hi-res will be available as a separate download.
 
I am anxious to see and test height maps editor... As well as texture to tile splitter.
 
Many of the current addons, including many MFD addons like LunarTransferMFD, Interplanetary MFD, et. al., are not compatible with the new beta.

I found that certain parts of IMFD work fine. I've had no trouble with the target intercept program using off axis mode. along with the map program. And realtime mode only causes a CTD if you use the auto burn, while auto burn works fine in off axis mode. And the launch program in lunar off plane mode works fine to get a launch window and real time heading guidance information for a semi apollo type mission (due East instead of 72 degree launch azimuth), where you launch from a higher latitude than the moon's inclination without having to do a costly plane change.

OTOH, circularize CTD's (at least using the "right now" autoburn), and Orbit insert somehow put me into a straight down to the center of the planet trajectory. So a bit of work needs to be done to get all the functionality online.

Those are the only parts I've tried, so I don't know about any of the other programs or modes, except that I expect any of them with a "right now" autoburn, will CTD when you choose autoburn.

---------- Post added at 11:09 PM ---------- Previous post was at 11:49 AM ----------

On another note, is there a graphics client that works with the current Beta version (140602)?

I've tried D3D9 R12 and R13 (for Beta), with the result that orbiter_ng CTD's as soon as I hit launch from the launchpad. Also, there is no graphics button in the orbiter_ng launchpad.

Is there some procedure I'm missing beyond activating D3D9 in the modules section of the launchpad? That's all I had to do for 2010P1, plus the symbolic links button under advanced graphics, and that works great for me. I can't do that with Beta orbiter_ng, since there is no graphics button.
 
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On another note, is there a graphics client that works with the current Beta version (140602)?

Version R12 (for Beta) should work

I've tried D3D9 R12 and R13 (for Beta),
... R13 (for Beta) should also work, although because it's a 'planned release' it is not checked 100% if works.

with the result that orbiter_ng CTD's as soon as I hit launch from the launchpad. Also, there is no graphics button in the orbiter_ng launchpad.

Is there some procedure I'm missing beyond activating D3D9 in the modules section of the launchpad? That's all I had to do for 2010P1, plus the symbolic links button under advanced graphics, and that works great for me. I can't do that with Beta orbiter_ng, since there is no graphics button.
You might have forgotten to enable the Module or did something wrong while installing the client.
If Orbiter_ng does not show the 'graphics button' it can basically have two reasons:
a) the files were not extracted correct
b) you forgot to check the D3D9Client under 'Modules' (I guess this is it)
/Kuddel
 
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Yeah I am running beta 5 and it is running fine with orbiter beta rev 8.
 
Sorry, I totally confused the Orbiter Version :facepalm:
The links I've posted were for Orbiter Beta not for 2014.

I've uploaded jarmoniks Beta 5 Release and a current Beta 6 Release at codeplex.

Both are for Orbiter 2014 Beta rev.8 (a.k.a. Orbiter 140602)

Sorry again for any confusion caused and wasted time,
Kuddel
 
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Amazing!

This looks so amazing! atmosphere just breathtaking, runs smooth, and no bugs that i can see so far. what would we do without D3D9 client!
 
Yea, D3D9 works incredible with Orbiter 2014. I look forward to recreating Apollo missions with that setup.
 
One issue with the earth textures is that some of the areas were shot at a time with a bunch of low clouds dotting the image, and others were taken at a time when their were none, and some those different times are right next to each other on large land masses, like in southern Africa, which creates an immersion problem with the straight line transitions between cloud puffs and no cloud puffs.
 
Yes, I noticed those too, lots of dotted white clouds.

Anyway the earth textures are not complete.

I just wished the DG 2d panel would work and texture problems on Mars & the Moon fixed. I would use it more often then.
 
Does anyone have the correct file sizes and MD5 hashes for Earth_HiRes.7z.001 - 005 please?

Update: after pulling down via the torrent feed, here's my MD5 and file size numbers:

Code:
17ca0bcfe838dcffad8cc9173104a00f     Earth_HiRes.7z.001      4,194,304 KB
4ebc7e1bdc133e4c1d395be8d7098fc7     Earth_HiRes.7z.002      4,194,304 KB
e44123669774efabc8dee0389c95a2ab     Earth_HiRes.7z.003      4,194,304 KB
0f7c0daca3bf3a9bfedf24f397264760     Earth_HiRes.7z.004      4,194,304 KB
0201ba735d2cd8d781271e0117b7ed4f     Earth_HiRes.7z.005        355,503 KB
 
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