Pipcard, you should learn a bit more about 3D graphic theory.
I understand what you are saying. You are considering the "ground" object inside the program. Sure, the program know it's a flat surface, so it hides the triangles.
But they are there! In SU you have an option to hide edges. The program simply does that by default.
A simple primitive such as a cube, once exported into Orbiter, will turn into triangles.
So both your images will give the same mesh in Orbiter!
Did I mention Blender? It's free... completely free and works well. Sure, not as simple as SU for what you are doing, but none of the problems also.
Anyway, the way to go is to study some theory, and do some experiments. Get those meshes to orbiter and open the file with notepad and read what's there. Otherwise you will find more problems once materials get in the way. :thumbup: