- Joined
- Apr 14, 2012
- Messages
- 2,585
- Reaction score
- 0
- Points
- 36
Hey Pipcard, how did you make the original surface tiles? They really look nice :thumbup:
Read this.
For the roads, I imported the 4096 x 2048 island into Inkscape and created the roads on a new layer. Then I saved that layer as a .png and pasted it into the GIMP .xcf as its own layer.
The crawlerway is a flat mesh with its own texture. (it's not 0 meters tall; it's actually 0.0005 m, because if it were 0, the mesh would disappear at certain camera angles)

What I'm now asking is: what are the important parts of a launchpad? (like propellant tanks, launch towers, flame ducts, etc.)
I already did.See my HTV addon.
I wanted to make my own, from scratch.Would have been easier to just use mine.![]()
Several days ago, I found out the the .obj export function in Sketchup is only found in the Pro version, and the trial ran out of time....
From the official site:Well, you can try to get an old version of SU and use the Collada / KMZ exporter. Version 5 or 6 works if I'm not mistaken. Newer versions have a "bug" with that format that makes it incompatible with all other programs :thumbup:.
That's a trial. Secondly, whenever Sketchup exports to .dae (Collada), the mesh must be divided into triangles; otherwise, the mesh is glitchy.AC3D supports Collada. Which in turn can port to Orbiter.
That's a trial. Secondly, whenever Sketchup exports to .dae (Collada), the mesh must be divided into triangles; otherwise, the mesh is glitchy.