TMac3000
Evil Republican
- Joined
- Nov 16, 2008
- Messages
- 2,773
- Reaction score
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- Points
- 36
- Location
- Flying an air liner to the moon
A couple of weeks ago, I started working on the first flight simulation to come from my own two hands This is a project I started on before, but I either lost interest in it or got distracted by other projects, along with various other excuses.
The idea is, I hope, a unique one: a sim of a generic antisubmarine helicopter. My inspiration came mostly from three sources: a very old naval warfare computer game called Strike Fleet, a little-known British helicopter training sim called Merlin, and the scenes in Tom Clancy's novel Red Storm Rising, which featured a helicopter crew hunting Soviet submarines that were threatening a convoy to Europe.
For now, my focus is on realism tempered by simplicity. So far I have implemented rotor-torque and semi-realistic hover behavior. I plan to add ground effect, but I don't really understand the more complex stuff like vortex ring, retreating blade stall, etc, so I will probably leave those things out.
Today I got the hover model in the lateral plane to a point where I was happy with it, so I am considering that part to be finished. Either tonight or tomorrow, I will start work on the longitudinal plane. When I finish the flight model altogether, I want to start working on jazzing up the cockpit, (like adding numbers to the instruments:embarrassed, so let's just say I'm a loooong way from being finished. I may ask you guys for mathematical or programing advice from time to time.
The language is Q-Basic. Yes, I know it's ancient, but I cut my teeth on BASIC, and trying to learn C++ just frustrates the hell out of me. Look for Subhunter by the end of next summer!
The idea is, I hope, a unique one: a sim of a generic antisubmarine helicopter. My inspiration came mostly from three sources: a very old naval warfare computer game called Strike Fleet, a little-known British helicopter training sim called Merlin, and the scenes in Tom Clancy's novel Red Storm Rising, which featured a helicopter crew hunting Soviet submarines that were threatening a convoy to Europe.
For now, my focus is on realism tempered by simplicity. So far I have implemented rotor-torque and semi-realistic hover behavior. I plan to add ground effect, but I don't really understand the more complex stuff like vortex ring, retreating blade stall, etc, so I will probably leave those things out.
Today I got the hover model in the lateral plane to a point where I was happy with it, so I am considering that part to be finished. Either tonight or tomorrow, I will start work on the longitudinal plane. When I finish the flight model altogether, I want to start working on jazzing up the cockpit, (like adding numbers to the instruments:embarrassed, so let's just say I'm a loooong way from being finished. I may ask you guys for mathematical or programing advice from time to time.
The language is Q-Basic. Yes, I know it's ancient, but I cut my teeth on BASIC, and trying to learn C++ just frustrates the hell out of me. Look for Subhunter by the end of next summer!