Hey, it's been awhile. I'm going to try and finish this project and get it to a condition where I can release it. The reason I stopped work before was because I was having issues concerning the thrust of the S-IC stage. The numbers I was getting for the vacuum thrust of the stage seemed to cause the stage to over perform. Mach 1 was being reached before T+ 1:00 and the upper stages were reaching orbit much sooner than they would have in real life. Scaling back the thrust to what it was in AMSO gave a more accurate flight profile but caused some issues with upper stages under performing. Skylab was reaching orbit with the S-II literally on its last drops of fuel. I'm not sure if that's how it was in real life because I doubt the engineers at NASA would accept margins that thin. I'll have to revisit the issue here tonight.
I had an issue with the fairing I used on the Saturn IB/Centaur, specifically the longer fairing I used to launch the HST. The fairings, upon release, were jettisoned into each other rather than peeling off on either side of the launch vehicle. I think that was the issue, it's been almost a year and I neglected to document that part of the design process. I fixed the issue but I don't quite remember how I did so. I think I found the meshes in the Velcro folder, made copies of them, and then swapped their names, I think. I'll have to retrace my steps on that one. I'll either have to get permission to distribute the fixed meshes with this add on or put instructions in the read me on how to fix them. This add on will be just the ini files, guidance files, the SOL world file I specifically customized to use with this add on, and the scenarios. It's been awhile since I last explored the internal files of Orbiter 2010 so I might be forgetting a few things. I'm thinking of maybe altering the ini files to use some of the meshes from the NASSP 7 beta, I don't know how far they've progressed in the development since the last time I checked back when I first started this project. The manned Venus fly by mission would be fun to simulate.