I have a SSD for the OS, but the game is on a standard HDD
It's not a fast drive. Kerbal takes about 2 minutes to load, Orbiter 2016 with terrain about 45 seconds. But those have gigabytes to load...
My suggestion is putting a loading message, perhaps cycling through some screens illustrating gameplay (see World of Tanks while you wait for other players).
:thumbup:
This will be implemented eventually - whenever I get around making a menu system of some kind...
But next update will be all about crashing your airplane - I'm shooting for the same "failure is fun" approach of KSP. It's true that airplanes are far easier to fly than it is to shoot rockets up into space.
But the update after that will bring gunpods and things to shoot at with them. (which naturally, might take exception to you doing so and shoot right back)
I have decided this will be my next semi-major goalpost for development. (the Built-Fly cycle was my previous milestone for first public announcement)
The game will remain free until then and the Pre-Order option will begin once this new element of gameplay becomes present. Our more-or-less uneventful sandbox will at that point have truly become a game.
I had originally wanted to start off with a massive world open to explore, then add weapons later. But since there's been some delay with the release of the needed 3rd party terrain system 2.0 to the Unity asset store, (probably because of the lockdown) I'm kinda stuck with not being able to work on scenery for the time being.
So I'll sidetrack a bit and arrange for something to shoot at.