Gaming MotorWings! A KSP + Crimson Skies Remake, Build your own plane FlightSim (with realistic physics)

Moach

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New version today! (Tuesday comes early this week :))

MotorWings Mk.1c2 is up for grabs!





Change log for build Mk.1c2:
​​
Improved Lighting and Distance Rendering. (even more visibility)

Reworked Terrain Generator for more interesting mid-scale topography.

Added Internal View. (press "C")

Reworked default controls to allow both hands on keyboard with full control.

Added Control Settings Menu.

Implemented Side Control system to double WSAD (by default) as either trim or camera control, hold ALT for trim or press TAB to toggle reverse functionality.

Adjusted Crash and Damage Tolerances.

Outside Camera stabilized after crashing.

All aircraft now have aileron trim.

Added Escape Menu during Flight.


Download link: MotorWings_Mk1c2.zip
 

Moach

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MotorWings_ShowOff.png
New build (Mk.1d) Just Uploaded!

Here's the news:

  • Updated Map Generator; Performance improvements, better position tracking for detail.
  • Improved Terrain Texturing and Elevation Generators.
  • Added Tweakable System to Parts.
  • Added Part Selection Highlighting and Preview Effects.
  • Added Part Reshaping Capability, aka: AeroMorphing (a complex, yet very flexible system, meant to be addon-friendly)
  • Wing Sections may now be reshaped via Tweakables Interface when selected.
  • Wing Section shape changes affect their flight characteristics.
  • Wing Sections can now have their control surfaces assigned as Ailerons, Flaps or Disabled.
  • Added Flap Controls. (defaults F: Raise, V: Lower)
  • Drag Model Overhauled, More realistic handling across various airspeeds.
  • Added Crash Camera behavior for much improved crashing experience and explosion appreciation.
  • Crash and Stress Damage (fatigue) tolerances readjusted.
  • Engines May now be turned on and off. (press I key)
  • Wing Sections form into grouped spans, sharing tweakable values across several parts.
  • Span Sections Can be Set to Straight or Break, allowing tweak discontinuities at any selected part.
  • Hold Ctrl while attaching a Wing Section to install it as a separate span group for independent tweaking.
  • Control Surfaces now affect Wing Section Drag according to their angle of deflection. (realistically causes adverse yaw)
  • Open Attachment Points proportionally increase part drag according to each point's drag coverage value.
  • Reworked default controls to a WSAD-and-Mouse friendly configuration
  • Mouse Back thumb button causes main flight controls to operate respective trims.
  • Mouse Forward thumb button prevents main flight controls recentering to trimmed position until released.
  • Made lots of unseen progress on the soon-to-come user addon SDK.
  • Added Ctrl+Z (undo) Functionality to Hangar
  • Added Ctrl+Y (redo) Functionality to Hangar for undoing inadvertent undos
  • Hangar deck (floor) now fades out smoothly as camera crosses underneath.
  • Parts can no longer mode below Hangar Deck while camera is positioned above it.
  • Parts attached to tweakable parts should move in response to aeromorph displacement of their attachment points.
  • Wingtip Vortices and Downwash logic improved.
  • Various other small tweaks and assorted bug fixes.
  • Added Splash Screen Logo and Program Icon.
  • Free undiscovered bugs. (let me know in the forums if you find anything new and weird)
 

Moach

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Hey, everyone!


New build today!
:clap:
:dance:
:D
:clap:
:)



Now you can use your joystick(s) to fly your glorious/infamous creations around!

eae84d_565bf078bf3a4e80b03bf6bb3889fe72~


It also includes the plane in the picture above, the Hellcaster Sovereign

And I've fixed a bunch of weird bugs that were making the drag model act all weird (basically, induced drag was acting backwards - it's correct now)



Get it while it's hot!
 

Moach

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New stuff!

Image

Image
]

see https://www.motorwings.net/updates for details and download link!


Also, now the game has its own original soundtrack too! I composed it myself, and found that writing orchestral music isn't really difficult, the problem is just getting them all to fit in your room...
:D
(J/K, it's MIDI and samplers alright)
 

Moach

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Anyways, a few more parts added today:

Image
Image

Also gave the old runway a good revamp, with an overlay arrangement for much sharper textures
Image


This should be in the next build, but for now there isn't enough new stuff to be worth doing a whole release just yet.
Gonna make some more new parts first :think:
 

Moach

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Now with constant-speed propellers!

https://www.motorwings.net/updates


Still free for now! Only cost is please tell everyone who will listen (or can be held in place with rope or something) about it so that we can build up a proper playerbase.


Enjoy!



Now hear this:

I will grant players who make videos showcasing the game, it's concept and potential, the title "Media Partner" and with it, a free copy with all updates and future expansion packs when it becomes a commercial product.

This offer stands as long as it takes to make it popularly known as "An open-world Crimson Skies remake, with KSP mixed in". -When I google "crimson skies remake" and find MotorWings videos and images near the top, that's when the offer will no longer be necessary.

The MotorWings theme music is free to use in any videos of the game. (or in videos of other stuff too, as long as you mention where it came from (I wrote it myself))
 
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Moach

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Another build today!

Mk.1f4-NT is now live!

eae84d_6c5c1ba348c04e95928cdb43fe423441~

Bunch of bugs got fixed on this one - simulation feels lots more cromulent!
:salute:




Game is still free, so please keep telling people about it so that one day this may become a real thing that I can make a living from...

I wouldn't have the gall to charge for it until more game-making features (like things to shoot at and get shot by) are in - Until then, it's all about spreading the word.
 
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